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Hi, I've been trying to get my copy of the game running natively on Linux without much luck. The best I can do is use the -nosound flag. I'm using the provided compatibility files, however when I launch the game it exits shortly after creating a window with this error:
OpenAL Audio subsystem initialized.
Game engine initialized
Startup time: 2.271399 seconds.
No localization: SDLLaunch.General.Run (int)
Entering main loop.
Backtrace: FMallocAnsi::Realloc
So I checked to see if there was a missing .so:
: ldd *.so | grep "not found"
libfmodex.so => not found
There are user submitted packages for lib32-libfmodex available for Arch that I could compile, however it seems FMOD is no longer publicly available and FMOD Ex has been discontinued and cannot be downloaded any longer.
Well, not 5 minutes later I was able to find a source for libfmodex, it's not what causes the crash. I'm going to grab a fresh copy from GOG and re-apply the patch since the copy I have has been sitting on my drive for who knows how long.
Another thought however, have you had any luck compiling for 64 bit? Is that even something realistic to expect? Arch Linux is phasing out 32 bit support, so it'd hate to have to find and compile a library I need then.
Well, ALAudio in 227i does use FMod3 yet for music output, not FModEx. There is SwFMOD, which uses FModEx though- perhaps this may help.
Other than that, for 227j I switched to libxmp for music output to have some open lib and for the rest to SDL2 instead of old SDL, this combination appears to be more stable. If you want to try this out, drop me a PM or something.
Sometimes you have to lose a fight to win the war.