For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

What is Specular Lights in options menu???

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
Post Reply
User avatar
Reborn
OldUnreal Member
Posts: 47
Joined: Thu Mar 16, 2017 6:55 am

What is Specular Lights in options menu???

Post by Reborn »

What is Specular Lights in options menu???
It's not clear from the description.

"If checked, allows the game to render meshes with old style lighting."
How is the old style different from the new style?
User avatar
.:..:
OldUnreal Member
Posts: 1634
Joined: Tue Aug 16, 2005 4:35 am

Re: What is Specular Lights in options menu???

Post by .:..: »

Specular lighting adds a fake specular highlight effect on meshes, making them look plastic so to speak. If you disable that option the meshes only reflect diffuse lighting which looks more realistic, but can make decorations appear darker, so some people prefer the original lighting.
User avatar
Reborn
OldUnreal Member
Posts: 47
Joined: Thu Mar 16, 2017 6:55 am

Re: What is Specular Lights in options menu???

Post by Reborn »

I tested some maps in 227j, and I don't see any difference between ON/Off settings "Enable Specular Lights", "Lightmap LOD", and "Curvy meshes".
All screenshots are exactly the same.
Do these settings work?
Оr have been disabled for a long time?

Maybe someone will attach a screenshot confirming the difference??
User avatar
.:..:
OldUnreal Member
Posts: 1634
Joined: Tue Aug 16, 2005 4:35 am

Re: What is Specular Lights in options menu???

Post by .:..: »

To notice difference with specular lighting you need to view around a mesh that is illuminated by some light source, you'll see it makes mesh lighting change depending on view angle.

Lightmap LOD controls how many BSP lightmaps are allowed to be visible on screen at once before it starts culling on the lightmap refresh rate (update only every 2:nd or 4:th or 8:th frame etc), can be best seen when you have some complex scene on screne and some flashing light source, it starts to flicker more choppy.

Curvy meshes is an obsolete option, it can't be maintained by current mesh render method with polygon batching (quite a good render optimization).
Post Reply

Return to “Unreal 227”