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Spoof 4K like dgVoodoo2 does for scaled menu & HUD ?

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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Res1s7
OldUnreal Member
Posts: 6
Joined: Wed Jun 12, 2019 2:39 pm

Spoof 4K like dgVoodoo2 does for scaled menu & HUD ?

Post by Res1s7 »

Hi,

I can set the 227 patch 4X font doubling but that's still too small at 4K. So I was trying this with dgVooDoo2 and can get 4K (3840x2160) in game with the menu and HUD showing at its 800x600 size (or whatever lower spoofed resolution). But with djVoodoo2 there are graphics errors in game like geometry showing through the landscape; the dgVoodoo dx9 DLL does not work very well with Unreal. So I wonder if the 227 patch could implement this technique itself in OpenGL ? That way the menu would be easy to see and there would be no need for mods that scale the HUD in 4K. What do you think :) ?
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Victor Delacroix
OldUnreal Member
Posts: 611
Joined: Sun May 21, 2006 2:16 pm

Re: Spoof 4K like dgVoodoo2 does for scaled menu & HUD ?

Post by Victor Delacroix »

Or better yet, larger scaling options? Simpler solutions always work best lol
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