Shall/Can I have to insert this line in the .exe's launch options?OpenAL Soft works perfectly in UT 2004 with a simple renaming (and other UE2/2.5 games too), just launch the game with this batch:
The "SUSPEND_CONTEXT=ignore" code - is that related to the sounds disappearing bug in UT/UT2004??? The question behind this question is: does Creative's OpenAL implementation alse have such a command?
HRTF seems to work now - it didn't work, because "Output Format" in my Windows sound config was/is set to "24Bit, 96000Hz" and HRTF supports only 44,1 and 48KHz output -> I set it to "24Bit, 44100Hz" and now the sound through headphones is indeed three-dimensional BUT now I can notice the drop in fidelity and deepness of the sounds. However it's yet unclear whether this deterioration of sound quality is truly related to output frequency OR maybe to HRTF...
I will do some tests right now - testing 44,1 KHz vs. 96 KHz in other Games and I will compare OALSoft + HRTF to Creative HW OpenAL + CMSS-3D HP.
And right at this point, I'd like to know: is it somehow possible to get OALSoft working with CMSS-3D? Because CMSS-3D delivers truly reliable 3D/Surround-Sound to ANY game supporting surround sound and/or multi-channel sources...