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Unreal Intro in Minecraft

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Ascii Aficionado
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Joined: Thu Sep 15, 2011 5:51 am

Unreal Intro in Minecraft

Post by Ascii Aficionado »

Unreal is still my #1 game and I wanted to pay homage to it. I want to recreate the intro in Minecraft but I need/want to be able to move around the intro map as much as I want. How would I even go about doing that ? To be clear, I'm using extremely beautiful ( and resource intensive) shaders and resource packs as I have bleeding-edge hardware.

https://imgur.com/a/gPutmIH

I made a video of the intro but that only goes so far in terms of help.




This video isn't advertising anything or a 'channel', I don't want attention, just help. Most of my videos are unlisted too.
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[]KAOS[]Casey
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Location: over there

Re: Unreal Intro in Minecraft

Post by []KAOS[]Casey »

Pretty simple. start the game, press tab and type "ghost". you can enter it in the console too. have fun.
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Ascii Aficionado
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Re: Unreal Intro in Minecraft

Post by Ascii Aficionado »

[]KAOS[]Casey wrote: Mon May 16, 2022 8:57 pm Pretty simple. start the game, press tab and type "ghost". you can enter it in the console too. have fun.
lmfao, I remember the 'Ghost' command, but it never occurred to me to try and use it in the menu intro

Thanks !
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BobIsUnreal
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Re: Unreal Intro in Minecraft

Post by BobIsUnreal »

both related and unrelated:
this looks impressive but it is a obj file imported.
https://bobsunrealcoop.files.wordpress. ... -51-37.png

this might be cool too:
this is all handbuilt by my team in 2014
https://www.minecraft-schematics.com/schematic/3051/
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makemeunreal
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Re: Unreal Intro in Minecraft

Post by makemeunreal »

Can those maps be exported as .objs?
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BobIsUnreal
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Re: Unreal Intro in Minecraft

Post by BobIsUnreal »

makemeunreal wrote: Tue May 17, 2022 4:21 pm Can those maps be exported as .objs?
what direction? both ways are a thing
from unreal to minecraft:
from unreal > intersect > brush to static mesh. static mesh export to obj. obj > obj2mc > import as shematic in worldedit ( needs mirrored)
dont export the entire map the normal way it will have to much junk in it..
you will end up tho with rooms and doors that are mixed block sizes and unusable due to translaton.

from minecraft to obj :
worldedit select chunk ( keep it smallish!!) export shematic.
use this https://puregero.github.io/SchemToSchematic/ to convert new shem to old format. , then use mineways to convert the shematic to a obj.
if ypur insane and want to import this into unreal again , need to do it in small chucks , and it will be mega stupid polycount.
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Ascii Aficionado
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Re: Unreal Intro in Minecraft

Post by Ascii Aficionado »

Thanks for the replies. I'll probably mess around with those files at some point so I can look around and it seems they could use newer videos at a high res and stable/high framerate. I have no idea how to convert any of those as I basically only have maybe 30 hours in MC and I started in 1.17.1

If The intro goes well and doesn't take ages my primary goal would be to make the Spire Village and Castle, or perhaps just The Sunspire. Having just said that, since I just loaded the map up and looked at it, it's basically empty (though it was amazing back in .98) and I think the height needed would cause issues.
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Ascii Aficionado
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Re: Unreal Intro in Minecraft

Post by Ascii Aficionado »

Started working on this. It's in MC Java 1.18.2, I'm using a Fabric mod called WorldEdit and WorldEditCUI.
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