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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Steele Dawn - the Lost Expansion pack - uncovered
- Victor Delacroix
- OldUnreal Member
- Posts: 585
- Joined: Sun May 21, 2006 2:16 pm
Re: Steele Dawn - the Lost Expansion pack - uncovered
NewbiesPlayground Mirror - HOTFIXES INCLUDED
- Victor Delacroix
- OldUnreal Member
- Posts: 585
- Joined: Sun May 21, 2006 2:16 pm
Re: Steele Dawn - the Lost Expansion pack - uncovered
https://pixeldrain.com/u/MrEgtogq - Day One Patch (treat this as V1a)
Changelog:
* Nali security personnel in Vegra and resistance fighters in River Ruins now received weapons, as they're logically expected to be armed.
This will be the last update for V1. Any further bugs and issues will be fixed at a later date and bump up the version number.
This patch is now included in the NewbiesPlaground mirror archive. Apologies for the inconvenience.
Changelog:
* Nali security personnel in Vegra and resistance fighters in River Ruins now received weapons, as they're logically expected to be armed.
This will be the last update for V1. Any further bugs and issues will be fixed at a later date and bump up the version number.
This patch is now included in the NewbiesPlaground mirror archive. Apologies for the inconvenience.
Re: Steele Dawn - the Lost Expansion pack - uncovered
Thanks for the PM. I made a post about it at my website and added the map pack to my maps page.
I took the freedom to include the patch into the archive for convenience.
I took the freedom to include the patch into the archive for convenience.
- Victor Delacroix
- OldUnreal Member
- Posts: 585
- Joined: Sun May 21, 2006 2:16 pm
Re: Steele Dawn - the Lost Expansion pack - uncovered
HD Texture Pack by AHaigh01
Use the Textures\Subfolders for D3D11Drv renderer, and the utx and u packages for all other renderers.
Also, the NewbiesPlayground mirror of the expansion itself is now at V1b.
Use the Textures\Subfolders for D3D11Drv renderer, and the utx and u packages for all other renderers.
Also, the NewbiesPlayground mirror of the expansion itself is now at V1b.
Re: Steele Dawn - the Lost Expansion pack - uncovered
he's taking requests for custom packs? How about s3tc versions of the upsx texture packages? Any new ones in subsequent releases will have separate package so it won't conflict. In fact diehard planned this for upsx later down the road.
- Victor Delacroix
- OldUnreal Member
- Posts: 585
- Joined: Sun May 21, 2006 2:16 pm
Re: Steele Dawn - the Lost Expansion pack - uncovered
Naturally, he is taking requests. In fact I know it for a fact from him that one day he wants all of Unreal and UT99 to be available in HD form. I'll talk to him about it.
It'd be good if you published something new from Unreal PSX too but doesn't that have its own topic? :-P
I think that today's release of v1b is honestly the last urgent update SD needed. It was a good thing I released it after all, you simply CAN'T take all custom configurations into account, so a lot of issues come out when the pack is out in the open. I can assure you that Yrex and I (mainly he) did everything possible to avoid having regular players forced to become our beta-testers. The issues that popped up are in my opinion very few. The fervent beta-tests paid off.
I'm pretty pleased with how things turned out.
It'd be good if you published something new from Unreal PSX too but doesn't that have its own topic? :-P
I think that today's release of v1b is honestly the last urgent update SD needed. It was a good thing I released it after all, you simply CAN'T take all custom configurations into account, so a lot of issues come out when the pack is out in the open. I can assure you that Yrex and I (mainly he) did everything possible to avoid having regular players forced to become our beta-testers. The issues that popped up are in my opinion very few. The fervent beta-tests paid off.
I'm pretty pleased with how things turned out.
Re: Steele Dawn - the Lost Expansion pack - uncovered
I'm just finishing up zenith coop or finished actually, zenith10 and the boss map needs to be uploaded/transfered and you know who it all depends on, because he strapped me of the ability to do it myself.
And then the entire pack with readme etc as in the complete archive with all the files.
Either way as for SD, 3 tried it on his server but upon seeing the patches coming out he said he's deleting it because it's still in beta obviously and that he'll wait for v2 or something until all gameplay issues have been solved especially the xidia-like skaarj that have over 3000 health he said.
And then the entire pack with readme etc as in the complete archive with all the files.
Either way as for SD, 3 tried it on his server but upon seeing the patches coming out he said he's deleting it because it's still in beta obviously and that he'll wait for v2 or something until all gameplay issues have been solved especially the xidia-like skaarj that have over 3000 health he said.
Re: Steele Dawn - the Lost Expansion pack - uncovered
@Victor
One suggestion I have...please remove the version prefix from the files. You save yourself further problems in future.
One suggestion I have...please remove the version prefix from the files. You save yourself further problems in future.
Re: Steele Dawn - the Lost Expansion pack - uncovered
Except that this actually keeps filenames unique and no chance of mismatches on older clients. In fact with some things/past fixes i wish he made that instead.
It might not be necessary in steele dawn's case here, but I do see the advantage of this approach should it be revisited.
- Victor Delacroix
- OldUnreal Member
- Posts: 585
- Joined: Sun May 21, 2006 2:16 pm
Re: Steele Dawn - the Lost Expansion pack - uncovered
3 can think and do whatever he wants, tbh. However, SD is by no means beta at this point and patches soon after release aren't all that unusual. Remember some of the releases of Unreal PSX? You had to patch 'em too - no big deal, stuff happens, things get missed.Leo T_C_K wrote: ↑Wed May 25, 2022 10:08 am Either way as for SD, 3 tried it on his server but upon seeing the patches coming out he said he's deleting it because it's still in beta obviously and that he'll wait for v2 or something until all gameplay issues have been solved especially the xidia-like skaarj that have over 3000 health he said.
But I'd seriously like to nip one thing in the bud. The Praetorians don't have over 3000 health. They have a mere 1800. There is only one Skaarj in the entire SD that has 3200 HP and that's one of the pack's two main antagonists.
There won't be a V2. 3 can forget it. There weren't that many issues to begin with to warrant such a version bump.
The version numbers stay for the time being.Leo T_C_K wrote: ↑Wed May 25, 2022 10:16 amExcept that this actually keeps filenames unique and no chance of mismatches on older clients. In fact with some things/past fixes i wish he made that instead.
It might not be necessary in steele dawn's case here, but I do see the advantage of this approach should it be revisited.
Re: Steele Dawn - the Lost Expansion pack - uncovered
I wanted to still show, regarding steele dawn, how the original keypads worked in the historical 220 steeldawn.u (and the conversion of it) that weren't used and were taken from awgd originally, the parent class was interactivepuzzle but only keypad was implemented though its possible awgd had more or more was planned.
sdkeytest
basically if you enter the code right it will disable the access denied forcefield things. Those events were in the map, this is one of the old wip versions of starport.
here's a link to a vid showing what happens.
video
sdkeytest
basically if you enter the code right it will disable the access denied forcefield things. Those events were in the map, this is one of the old wip versions of starport.
here's a link to a vid showing what happens.
video
Re: Steele Dawn - the Lost Expansion pack - uncovered
https://ut99.org/viewtopic.php?p=136642#p136642
I finished my alternate coop version for UT btw. There were a coule of misc fixes before like the inclusion of the regular male3brand file and I fixed steeledawnpakut problem with the sdeightball, now there's a new Aspide's version of fixed dm maps for UT and the ut system files.
I finished my alternate coop version for UT btw. There were a coule of misc fixes before like the inclusion of the regular male3brand file and I fixed steeledawnpakut problem with the sdeightball, now there's a new Aspide's version of fixed dm maps for UT and the ut system files.
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