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CTF-XV-ValleyOfTheKings

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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EvilGrins
OldUnreal Member
Posts: 493
Joined: Wed Oct 19, 2011 7:49 am

CTF-XV-ValleyOfTheKings

Post by EvilGrins »

Think this is about ready to go!

Image
What we have here are 2 symmetrical bases on a VERY LARGE map, though the areas around each base are not identical.

There are multiple paths to the opposite sides, there's a couple hidden surprises, there's a tunnel that runs through the center of the map, and of course the vehicles & turrets both drastically increase the options.

Image
From XV on this map, both sides have:
· 2 mantas
· 1 helicopter
· 1 turret

As well as a redeemer.

Image
Battle is intense and varied, there's a lot of room on this map as well as numerous spots to snipe from.

Usual Suspects:
.unr - /maps
.utx - /textures
.png - Pwetty!

Enjoy!
https://www.mediafire.com/file/p5owk6zn ... eKings.zip

You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
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