For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
U2GemExport
- Martin Vole
- OldUnreal Member
- Posts: 21
- Joined: Thu Dec 07, 2017 3:45 am
U2GemExport
If anyone is interested, U2GemExport is a tool that converts the Unreal 2 GEM meshes and animations to PSK and PSA, respectively.
It was made, and publicly released by VendorX at beyondunreal forums back in 2013, with help and blessings given by Chris Hargrove himself. It is no longer available online, due to files being lost on dropbox, but I do still have the tool backed up. So, enjoy!
[url=http://s000.tinyupload.com/index.php?file_id=05686720592209512978]LINK[/url]
Just a note, as far as I know this cannot convert weapon models. Has anyone ever converted all the weapon models?
It was made, and publicly released by VendorX at beyondunreal forums back in 2013, with help and blessings given by Chris Hargrove himself. It is no longer available online, due to files being lost on dropbox, but I do still have the tool backed up. So, enjoy!
[url=http://s000.tinyupload.com/index.php?file_id=05686720592209512978]LINK[/url]
Just a note, as far as I know this cannot convert weapon models. Has anyone ever converted all the weapon models?
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: U2GemExport
Woah, great! Thank you for providing this. The Golem thing is a pain in the butt, anything that can bypass it is a godsend. I guess this is one of the tools that were used to port most models for UT2004.
You must construct additional pylons.
- AlCapowned
- OldUnreal Member
- Posts: 179
- Joined: Tue Dec 22, 2009 3:53 pm
Re: U2GemExport
It's a great tool. One thing to note is that you'll need to import the models into Milkshape 3d and export them again, otherwise there will be a bunch of issues (unless VendorX fixed that, but I don't think he did).
Not as far as I know. Technically it does convert them, the problem is how they were set up to begin with. Most of the weapons are made up of a bunch of different static meshes that are attached to the skeletons by the Golem system, and some of the weapons have separate skeletons for the arms and guns that are also somehow connected by Golem (and I never did figure out how to attach the two without breaking the animations). I think I got the takkra and dispersion pistol converted at some point since those two only had one static mesh each.Just a note, as far as I know this cannot convert weapon models. Has anyone ever converted all the weapon models?
Re: U2GemExport
We (well, Gizzy/ Bleeder) managed to convert most, if not all of the weapons from Unreal 2 to Unreal 227 for the RTNP Episodes. I'll find out how complete they are if you guys are interested.
.......
SZ
.......
.......
SZ
.......
Last edited by Captain_Clark on Sat Feb 17, 2018 12:48 pm, edited 1 time in total.
- Martin Vole
- OldUnreal Member
- Posts: 21
- Joined: Thu Dec 07, 2017 3:45 am
Re: U2GemExport
Wait, waaait... you mean, converted, as in coded, working, and everything? Even the Spider Gun and the Singularity Cannon? Psshhh! Hell yeah, I'd be interested!
I've been converting player classes and such to 227, managed to get all Izanagi mercs, the marines, John Dalton, and the heavy Liandri so far. Even ported the gibs, that part was fun. I even have them scream when they fall for a while, like from U2.
I've been converting player classes and such to 227, managed to get all Izanagi mercs, the marines, John Dalton, and the heavy Liandri so far. Even ported the gibs, that part was fun. I even have them scream when they fall for a while, like from U2.
Last edited by Martin Vole on Sat Feb 17, 2018 10:56 pm, edited 1 time in total.
- Smirftsch
- Administrator
- Posts: 8999
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
Re: U2GemExport
Mirrored this tool here: http://www.oldunreal.com/tools.html
Sometimes you have to lose a fight to win the war.
- Martin Vole
- OldUnreal Member
- Posts: 21
- Joined: Thu Dec 07, 2017 3:45 am
Re: U2GemExport
Nice! Thanks, that'll keep it from disappearing again.Mirrored this tool here: http://www.oldunreal.com/tools.html
As said, I'm interested. If you guys got the Shock Lance set up, I may even be able to port the Izarians.We (well, Gizzy/ Bleeder) managed to convert most, if not all of the weapons from Unreal 2 to Unreal 227 for the RTNP Episodes. I'll find out how complete they are if you guys are interested.
.......
SZ
.......
- AlCapowned
- OldUnreal Member
- Posts: 179
- Joined: Tue Dec 22, 2009 3:53 pm
Re: U2GemExport
The Izarians have been partially ported to Unreal for [url=http://www.moddb.com/mods/unreal-resurgence/downloads/unreal-resurgence-alpha]Resurgence[/url] (without the Shock Lance), so you can use that as a base if you want.As said, I'm interested. If you guys got the Shock Lance set up, I may even be able to port the Izarians.
Re: U2GemExport
Ok, I spoke to Bleeder about it, and he said there are a good number of the guns converted and coded, but the package is not finalised. He also said that he's not comfortable with releasing them without Delacroix's permission (as they were being ported for use in the Unreal Episodes, which Delacroix headed) so I guess we'll just have to wait and see for now.Wait, waaait... you mean, converted, as in coded, working, and everything? Even the Spider Gun and the Singularity Cannon? Psshhh! Hell yeah, I'd be interested!
I've been converting player classes and such to 227, managed to get all Izanagi mercs, the marines, John Dalton, and the heavy Liandri so far. Even ported the gibs, that part was fun. I even have them scream when they fall for a while, like from U2.
.......
SZ
.......
Last edited by Captain_Clark on Thu Feb 22, 2018 6:15 pm, edited 1 time in total.
- Martin Vole
- OldUnreal Member
- Posts: 21
- Joined: Thu Dec 07, 2017 3:45 am
Re: U2GemExport
Aw man, guess that is all I can do for now, guess I'll finish the final two Liandri (medium and light) in the meantime.Ok, I spoke to Bleeder about it, and he said there are a good number of the guns converted and coded, but the package is not finalised. He also said that he's not comfortable with releasing them without Delacroix's permission (as they were being ported for use in the Unreal Episodes, which Delacroix headed) so I guess we'll just have to wait and see for now.Wait, waaait... you mean, converted, as in coded, working, and everything? Even the Spider Gun and the Singularity Cannon? Psshhh! Hell yeah, I'd be interested!
I've been converting player classes and such to 227, managed to get all Izanagi mercs, the marines, John Dalton, and the heavy Liandri so far. Even ported the gibs, that part was fun. I even have them scream when they fall for a while, like from U2.
.......
SZ
.......
- Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
Re: U2GemExport
This is all I've come up with, haven't touched it in a year.
Ofcourse, this topic did remind me to finish this so who knows
Ofcourse, this topic did remind me to finish this so who knows
Last edited by Bleeder91[NL] on Sun Feb 25, 2018 9:47 pm, edited 1 time in total.
- Martin Vole
- OldUnreal Member
- Posts: 21
- Joined: Thu Dec 07, 2017 3:45 am
Re: U2GemExport
Ey, you've got a good deal of them, you got the Shock Lance which is of particular interest! When I refine this mod of mine a bit, might make a good blend of the two. Right now I've got most of the player classes done, just mostly tweaking the armoring that comes with each weight class. Gib physics also need a bit of work, but they function about the same as in U2.This is all I've come up with, haven't touched it in a year.
Ofcourse, this topic did remind me to finish this so who knows
Also, the heavies slightly shake the screen for other players. May need to tweak the damage reduction values a bit for heavy's armor. Each class has its own armor, and all armor gathered is converted into the weight class specific armoring, just like in U2.
Last edited by Martin Vole on Sun Feb 25, 2018 11:13 pm, edited 1 time in total.
- Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
- Martin Vole
- OldUnreal Member
- Posts: 21
- Joined: Thu Dec 07, 2017 3:45 am
Re: U2GemExport
Would love to toss it up here soon, since much of it is finished, with some exceptions of model heads needing tweaking, I nearly have all human class sets for each faction done.Oh, we should totally remake the U2XMP gamemodes in Unreal 1 with this, haha.
The biggest problem I'm facing is duplication of powersuits in singleplayer, and the suits not being given out in deathmatch modes.
Edit: Thanks to []KAOS[]Casey both are no longer an issue!
Edit2: Seems SingularityCannon doesn't work properly with U2GemExport. A shame, given, as far as I can tell, it is a fully animated model.
Last edited by Martin Vole on Mon Mar 12, 2018 1:57 am, edited 1 time in total.
- AlCapowned
- OldUnreal Member
- Posts: 179
- Joined: Tue Dec 22, 2009 3:53 pm
Re: U2GemExport
Hi Martin, I know it's been a while since your last edit, but here are the working model and animations for the singularity cannon (assuming you still don't have them):
[url]http://www.mediafire.com/file/3te730rscc3rc77/SingularityCannon_ModelStuff.zip[/url]
[url]http://www.mediafire.com/file/3te730rscc3rc77/SingularityCannon_ModelStuff.zip[/url]
Last edited by AlCapowned on Tue Jul 17, 2018 3:59 pm, edited 1 time in total.