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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Any chance of a DX9 renderer form the UT2004 64-bit version being ported to U2?
- Geahad
- OldUnreal Member
- Posts: 8
- Joined: Tue Sep 07, 2010 3:19 pm
Any chance of a DX9 renderer form the UT2004 64-bit version being ported to U2?
As the title says...
The main reason why I would very much want such a thing is because U2's DX8 renderer, when playing on Win10, is creating an absurd amount of hitching, dropped frames and general framerate inconsistency.
Why am I asking for this renderer specifically? Because UT2004 has basically the same problems as stated above before using the optional 64-bit executable in conjunction with said new renderer.
I know noone can create a new 64-bit executable without the source code, but I'm fairly certain that only the DX9 renderer would do the trick in making the game run flawlessly.
Thoughts? Any kind soul would be willing to port it?
The main reason why I would very much want such a thing is because U2's DX8 renderer, when playing on Win10, is creating an absurd amount of hitching, dropped frames and general framerate inconsistency.
Why am I asking for this renderer specifically? Because UT2004 has basically the same problems as stated above before using the optional 64-bit executable in conjunction with said new renderer.
I know noone can create a new 64-bit executable without the source code, but I'm fairly certain that only the DX9 renderer would do the trick in making the game run flawlessly.
Thoughts? Any kind soul would be willing to port it?
- Hellkeeper
- Global Moderator
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Re: Any chance of a DX9 renderer form the UT2004 64-bit version being ported to U2?
I wouldn't hold my breath for it, U2 is pretty much abandoned unfortunately.
You must construct additional pylons.
- Geahad
- OldUnreal Member
- Posts: 8
- Joined: Tue Sep 07, 2010 3:19 pm
Re: Any chance of a DX9 renderer form the UT2004 64-bit version being ported to U2?
You mean by not only by the developer, but also the community? If so, I am wondering why a forum division exists for it at all.I wouldn't hold my breath for it, U2 is pretty much abandoned unfortunately.
I was talking about renderer ports. I'm pretty sure those were done without source code access, as they were designed as an engine module form the first Unreal engine version, no?
There were awesome people like this person (http://www.cwdohnal.com/utglr/) who made renderers for the Unreal 1 games.
I was hoping someone here has the know-how just to port (not make a new one as the mentioned above) the DX9 renderer from UT2004.
If that is not feasible, well, there was no harm in me asking, no? :-D
- Hellkeeper
- Global Moderator
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Re: Any chance of a DX9 renderer form the UT2004 64-bit version being ported to U2?
I don't know if small communities still exist to play U2's XMP, but the modding scene no longer exists for it.You mean by not only by the developer, but also the community? If so, I am wondering why a forum division exists for it at all.
The section was created so there would be some place for the rare question about the game. GreatEmerald did some work to document a number of subsystems in the game too.
But yeah, there's no harm in asking of course, you might find someone interested in this.
You must construct additional pylons.
- []KAOS[]Casey
- OldUnreal Member
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Re: Any chance of a DX9 renderer form the UT2004 64-bit version being ported to U2?
have you tried [url=http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html]dgvoodoo2[/url]?
- Geahad
- OldUnreal Member
- Posts: 8
- Joined: Tue Sep 07, 2010 3:19 pm
Re: Any chance of a DX9 renderer form the UT2004 64-bit version being ported to U2?
Thank you for suggesting this. Unfortunately, I have like no idea how to install/use this with U2. Would you mind giving me a few pointers?have you tried [url=http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html]dgvoodoo2[/url]?
- lowenz
- OldUnreal Member
- Posts: 338
- Joined: Fri Dec 28, 2007 9:31 am
Re: Any chance of a DX9 renderer form the UT2004 64-bit version being ported to U2?
Just drop d3d8.dll in U2 System folderThank you for suggesting this. Unfortunately, I have like no idea how to install/use this with U2. Would you mind giving me a few pointers?have you tried [url=http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html]dgvoodoo2[/url]?
Use the configurator (adding that folder) to set the options as you like.
Congratulations, you've wrapper U2's D3D8 renderer to D3D11!
Or use this modded MicroSoft d3d8: https://www.vogons.org/viewtopic.php?f=8&t=47772
See the attachment, choose your Win10 version
Last edited by lowenz on Sat Jul 07, 2018 10:36 am, edited 1 time in total.
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
- Geahad
- OldUnreal Member
- Posts: 8
- Joined: Tue Sep 07, 2010 3:19 pm
Re: Any chance of a DX9 renderer form the UT2004 64-bit version being ported to U2?
Again, thank you for this. In the meantime I've found a dll that resolves all problems I mentioned (https://github.com/crosire/d3d8to9).Just drop d3d8.dll in U2 System folder
Use the configurator (adding that folder) to set the options as you like.
Congratulations, you've wrapper U2's D3D8 renderer to D3D11!
Or use this modded MicroSoft d3d8: https://www.vogons.org/viewtopic.php?f=8&t=47772
See the attachment, choose your Win10 version
As a sidenote (and I might just be retarded here), I can't seem to find the password for dgVoodoo. The archive you download is password protected.
- lowenz
- OldUnreal Member
- Posts: 338
- Joined: Fri Dec 28, 2007 9:31 am
Re: Any chance of a DX9 renderer form the UT2004 64-bit version being ported to U2?
Crosire wrapper is another good one (very performance wise)Again, thank you for this. In the meantime I've found a dll that resolves all problems I mentioned (https://github.com/crosire/d3d8to9).Just drop d3d8.dll in U2 System folder
Use the configurator (adding that folder) to set the options as you like.
Congratulations, you've wrapper U2's D3D8 renderer to D3D11!
Or use this modded MicroSoft d3d8: https://www.vogons.org/viewtopic.php?f=8&t=47772
See the attachment, choose your Win10 version
As a sidenote (and I might just be retarded here), I can't seem to find the password for dgVoodoo. The archive you download is password protected.
dgVoodoo2 2.55.2: http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2_55_2.zip (no pass)
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
- Geahad
- OldUnreal Member
- Posts: 8
- Joined: Tue Sep 07, 2010 3:19 pm
Re: Any chance of a DX9 renderer form the UT2004 64-bit version being ported to U2?
Yeah, that wrapper is the one I linked in my previous post. It really works very well.Crosire wrapper is another good one (very performance wise)
dgVoodoo2 2.55.2: http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2_55_2.zip (no pass)
Oh and btw. The dgVoodoo link you put... it also is password protected :-D No worries tho, I got what I wanted using Crosire. Thank you again, appreciate it man!
- lowenz
- OldUnreal Member
- Posts: 338
- Joined: Fri Dec 28, 2007 9:31 am
Re: Any chance of a DX9 renderer form the UT2004 64-bit version being ported to U2?
"If you encounter a zip having password then use "dege" as password.
Sorry about that but I have to guard against permanent false positive alarms of crappity smacking virus killers."
With dgVoodoo 2 you can do magic things no other wrapper can do.
See the configurator
Dege got working Splincer Cell 1/2 shadows using the GeForce 4 preset.....
Sorry about that but I have to guard against permanent false positive alarms of crappity smacking virus killers."
With dgVoodoo 2 you can do magic things no other wrapper can do.
See the configurator
Dege got working Splincer Cell 1/2 shadows using the GeForce 4 preset.....
Last edited by lowenz on Sun Jul 08, 2018 11:19 am, edited 1 time in total.
The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.