It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Now for the snag:
One of the classes I had to convert is LG_ParticleDamage, which basically makes the projectile collide with pawns and spawns a leech afterwards. I can add it to a ParticleSalamander's Forces list and then add it to a ParticleTemplate's AffectingForces list, but I can't add that ParticleTemplate to LG_ParticleDamage's AffectedTemplates list. The end result is that the particles will go right through pawns without dealing any damage. From what I can tell, the editor doesn't give the option of adding anything to the AffectedTemplates list and doesn't add templates to it automatically, so is this feature just broken in the editor?
Edit: I was able to use yrex's table editor tool to swap the regular LG_ParticleDamage class from U2.u with the one from my custom package, so I should be able to get this working regardless.