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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Work in Progress - The WIP Thread
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: Work in Progress - The WIP Thread
That was the same method I used before (lots of sprites)
Thanks alot Krullor
By the way, I read that you're going to move to newer games when you have finished the Unreal Redux project?
This saddens me, as Unreal needs some good mappers.
Thanks alot Krullor
By the way, I read that you're going to move to newer games when you have finished the Unreal Redux project?
This saddens me, as Unreal needs some good mappers.
Last edited by Kajgue on Sat Jun 17, 2017 11:18 am, edited 1 time in total.
AKA - ( T : S : B ) Ice-Lizard
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: Work in Progress - The WIP Thread
Some more WIP environments.
[img][/img]
[img][/img]
[img][/img]
[img][/img]
AKA - ( T : S : B ) Ice-Lizard
- Krull0r
- Global Moderator
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- Joined: Sun Jul 01, 2007 4:07 pm
Re: Work in Progress - The WIP Thread
Amazing! This one looks really clear! I have to say the texture alignment is perfect!
Yes I will move on after the Unreal Redux project. It's my last present for Unreal 1 and its community.
But this will take a long time until this will be done so Don't worry
Yes I will move on after the Unreal Redux project. It's my last present for Unreal 1 and its community.
But this will take a long time until this will be done so Don't worry
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: Work in Progress - The WIP Thread
Cheers manAmazing! This one looks really clear! I have to say the texture alignment is perfect!
Yes I will move on after the Unreal Redux project. It's my last present for Unreal 1 and its community.
But this will take a long time until this will be done so Don't worry
Ah, I see ... :/ Even though it may take a while, I do hope you reconsider; Unreal needs talented people to sustain renewed interest in it D:
AKA - ( T : S : B ) Ice-Lizard
Re: Work in Progress - The WIP Thread
A couple of things I've been working on recently (aside from Unreal: Resurgence)
[img][/img][img][/img]
[img][/img]
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SZ
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[img][/img][img][/img]
[img][/img]
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SZ
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- makemeunreal
- OldUnreal Member
- Posts: 546
- Joined: Sat Mar 23, 2013 7:51 pm
Re: Work in Progress - The WIP Thread
Wow. Such an unique scene. Nalis walkin' 'round in tux haha.
- Skywolf
- OldUnreal Member
- Posts: 880
- Joined: Sun Aug 02, 2009 12:20 pm
Re: Work in Progress - The WIP Thread
Something I'm working on. that I will probably never finish like most of my projects.
[img][/img]
[img]http://imgur.com/RvTCnxJ.jpg[/img]
[img]http://imgur.com/TutRE3y.jpg[/img]
[img][/img]
[img]http://imgur.com/RvTCnxJ.jpg[/img]
[img]http://imgur.com/TutRE3y.jpg[/img]
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament .
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Re: Work in Progress - The WIP Thread
this one looks really nice and comes close the original dispersion pistol.
are there already any animations for it?
are there already any animations for it?
- Skywolf
- OldUnreal Member
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- Joined: Sun Aug 02, 2009 12:20 pm
Re: Work in Progress - The WIP Thread
The animations are already done. See https://gfycat.com/gifs/detail/Difficul ... azonparrot
The only problem is that the audio for the upgrade animations aren't in sync anymore. I will have to edit those or fix the animations. will probably do the first.
The only problem is that the audio for the upgrade animations aren't in sync anymore. I will have to edit those or fix the animations. will probably do the first.
I hate it when people ask me what my favorite game is. Just try to explain you're not talking about Unreal Tournament .
- AlexNitro44
- OldUnreal Member
- Posts: 64
- Joined: Fri Jun 09, 2017 6:33 pm
Re: Work in Progress - The WIP Thread
Looks really good despite the simple geometry in the scene! The bright lighting from the ceiling lights gives a more realistic tone. Is there any story as to why those Nali are working at a stationery company?[img][/img] [img][/img]
By the way, I can't stop staring at the sign once I saw "sharpener" misspelt - is this deliberate?
Last edited by AlexNitro44 on Wed Sep 06, 2017 7:06 pm, edited 1 time in total.
- AlexNitro44
- OldUnreal Member
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- Joined: Fri Jun 09, 2017 6:33 pm
Re: Work in Progress - The WIP Thread
I've been experimenting with the editor lately, and decided to make a map featuring an abbey. Unfortunately, said abbey turned out about twice the size I originally wanted, and in the wrong proportions. I decided to stick with it, and add terrain and other elements. It is a work-in-progress, but I feel that some areas are looking really good already:
I'm now mostly using the map to learn about how I can use static meshes in a map to add detail or reduce BSP issues. The slowest part is the fountain just outside the abbey - the smoke emitters slow down the game a lot when enabled.
I'm now mostly using the map to learn about how I can use static meshes in a map to add detail or reduce BSP issues. The slowest part is the fountain just outside the abbey - the smoke emitters slow down the game a lot when enabled.
- Kajgue
- Global Moderator
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- Joined: Mon Oct 17, 2005 2:36 pm
- Hellkeeper
- Global Moderator
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- Location: France
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Re: Work in Progress - The WIP Thread
Very good-looking screenshots.
The lighting on the altar is a little strange, I guess it's a static-mesh.
The outside part looks wonderful.
The lighting on the altar is a little strange, I guess it's a static-mesh.
The outside part looks wonderful.
You must construct additional pylons.
- AlexNitro44
- OldUnreal Member
- Posts: 64
- Joined: Fri Jun 09, 2017 6:33 pm
Re: Work in Progress - The WIP Thread
I used quite a few static meshes throughout the map - lighting them is sometimes annoying, particularly as they don't react to spotlights that well. Thanks for the appreciation - I just need to think of ideas to fill the rest of the map!The lighting on the altar is a little strange, I guess it's a static-mesh.
- Kajgue
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Re: Work in Progress - The WIP Thread
Here's some recent stuff that I've been creating for a friends server:
The normalmapping feature implemented in the more recent 227J builds here, is still experimental (though that is not what I am showcasing, but realized it was in the screenshots as I was making this post D: )
The normalmapping feature implemented in the more recent 227J builds here, is still experimental (though that is not what I am showcasing, but realized it was in the screenshots as I was making this post D: )
AKA - ( T : S : B ) Ice-Lizard
- Officer D
- OldUnreal Member
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Re: Work in Progress - The WIP Thread
Making a RLCoop map for Shivaxi.
Last edited by Officer D on Mon Sep 03, 2018 2:17 am, edited 1 time in total.
- Krull0r
- Global Moderator
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- Joined: Sun Jul 01, 2007 4:07 pm
Re: Work in Progress - The WIP Thread
Really really good work! Looks amaizing!
- Officer D
- OldUnreal Member
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Re: Work in Progress - The WIP Thread
Don't go overboard now But thanks for input. I guess I'm doing something right then.
- Buster
- Global Moderator
- Posts: 1610
- Joined: Wed Jun 08, 2005 3:02 am
Re: Work in Progress - The WIP Thread
Nice.
Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
Re: Work in Progress - The WIP Thread
Doing some... "pre-production" for a new SP map
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SZ
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SZ
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- Krull0r
- Global Moderator
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- Joined: Sun Jul 01, 2007 4:07 pm
Re: Work in Progress - The WIP Thread
Looks cool! I like the clean edges and new those texture are pretty
- Kajgue
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- Joined: Mon Oct 17, 2005 2:36 pm
Re: Work in Progress - The WIP Thread
Haven't posted in this thread for a while, but here's some Unreal themed stuff -
I've just been working on this, on and off for a while. And yeah, it's an expansion of DMTerra.
The map also features a WIP day-night cycle.
I've just been working on this, on and off for a while. And yeah, it's an expansion of DMTerra.
The map also features a WIP day-night cycle.
AKA - ( T : S : B ) Ice-Lizard
- Kajgue
- Global Moderator
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Re: Work in Progress - The WIP Thread
Here are some new shots, screenshot captured from before midday in ingame time.
AKA - ( T : S : B ) Ice-Lizard
- TONI-M
- OldUnreal Member
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Re: Work in Progress - The WIP Thread
But look how nice!
Hello
Toni
Hello
Toni
- Kajgue
- Global Moderator
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- Joined: Mon Oct 17, 2005 2:36 pm