For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
ArchSub by Steve Long - 14-level version
- Victor Delacroix
- OldUnreal Member
- Posts: 611
- Joined: Sun May 21, 2006 2:16 pm
ArchSub by Steve Long - 14-level version
https://pixeldrain.com/u/atyw5Jwu
Author: Steve Long
This thing turns out to be significantly bigger. As it turns out, UBerserker's review was based on a less-complete set, with this one being expanded by a Dynamo2 and a set of Duke4Now levels, all connected to this. It still isn't complete as it was never completed to begin with, but this version has all levels in correct sequence, plus generic filename problem (sky, sub, subway) is now rectified.
- Victor Delacroix
- OldUnreal Member
- Posts: 611
- Joined: Sun May 21, 2006 2:16 pm
- Leo T_C_K
- OldUnreal Member
- Posts: 3673
- Joined: Sat Aug 27, 2005 6:24 pm
Re: ArchSub by Steve Long - 14-level version
Yea and? I mean we played the longer version for decades on zora's etc.
Either way, as for editing, it gets locked once some time passes, that's just how it is on OU these days.
Either way, as for editing, it gets locked once some time passes, that's just how it is on OU these days.
- Victor Delacroix
- OldUnreal Member
- Posts: 611
- Joined: Sun May 21, 2006 2:16 pm
Re: ArchSub by Steve Long - 14-level version
"Yeah and" - now that's damn cheeky of you. OK, so what if the maps were available on coop servers... or scattered around in incomplete releases. This is the full set, the most complete it can be. Easy to get in one single package. And, the generic filename problem was solved.
- Leo T_C_K
- OldUnreal Member
- Posts: 3673
- Joined: Sat Aug 27, 2005 6:24 pm
Re: ArchSub by Steve Long - 14-level version
Well it used to be avaiable before. The maps weren't coop exclusive at one point though I heard that the author didn't want this version spread that much because it ventured too much into the duke territory, hence its obscurity. What is the last map you have?
- Victor Delacroix
- OldUnreal Member
- Posts: 611
- Joined: Sun May 21, 2006 2:16 pm
Re: ArchSub by Steve Long - 14-level version
Duke4Now5.
- Leo T_C_K
- OldUnreal Member
- Posts: 3673
- Joined: Sat Aug 27, 2005 6:24 pm
Re: ArchSub by Steve Long - 14-level version
that might be the last map I played too though screenshots could be useful. However contacting the author might be even better option if at all possible.
- Victor Delacroix
- OldUnreal Member
- Posts: 611
- Joined: Sun May 21, 2006 2:16 pm
- Victor Delacroix
- OldUnreal Member
- Posts: 611
- Joined: Sun May 21, 2006 2:16 pm
Re: ArchSub by Steve Long - 14-level version
V2.0 OUT, thanks to Aspide.
https://www.newbiesplayground.net/downl ... ubV2.0.zip
A map was made to conclude the campaign.
https://www.newbiesplayground.net/downl ... ubV2.0.zip
A map was made to conclude the campaign.