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(227j) Terra Mining Region (co-op edit/expansion of DMTerra)

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Kajgue
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(227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Heya,

After sharing screenshots of this map in various places, I decided that I should probably showcase this map here on OldUnreal.

Terra Mining Region

As the mineral and resource harvesting efforts of the Skaarj occupation on Na Pali expands, so do their prospects. The Terra Mining Region, once a partitioned network of Nali folk homes, villages, communities and burial sites has become a landscape under progressively vigorous, encroaching Skaarj infrastructural development to facilitate an ever starving desire for constant 'bulk' material excavation and asphyxiated by the toxic fumes of looming industrial exhaust chimneys.

Stranded humans who are scrambling to survive the surrounding territory and the adjacent terrain, and lucky (enough) to survive or avoid the nearby Skaarj game grounds may find themselves here, whether for better or for worse. Maybe salvation here is far fetched, but with all factors considered, is it even worth letting fate decide?

Meanwhile, appointed Skaarj overlord of the region, Loszos'Jajir becomes increasingly suspicious of areas they are restricted from in their own territory. Are their masters hiding something from them?


The map is an edit of the deathmatch map which comes with UGold (and originally, it came with Return to Na Pali) called DMTerra, but repurposed for co-op (and alternatively singleplayer, but not recommended).

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The map also features a day-night cycle:

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Terra Mining Region is a map which can technically play out forever, as the Skaarj and their subsidiary minions can enter (and exit) the region to fulfill tasks, jobs or orders based on the whims of their commanding classes.

Players can choose to help the Nali communities, or choose to take what little they have left for themselves, possibly determining the diplomatic stances between other players, depending on how they treat the Nali (and of course, how they treat other players too)!

__________________________________________

Credits/People involved:

Myself : Mapping/modelling/texturing/skinning

Krull0r : Various technical advice + helping me learn how to use Kismet scripting.

.:..: : Author of the Kismet scripting trigger tool

Bleeder91 : Coding

Smirftsch and the 227 team : 227, which this map can't work without

Tera : For coincidently having a very similar name and also for some design suggestions

TLX : Design

AlternativeProjects : Music

Nivlek : For the original portion of the map from DMTerra

SilverWolf/83R/Buffalo Baggins/Kecko/AlternativeProjects/AlphaScout/Shivaxi : Project Gryphon

Rikia : Some good suggestions.

Andr0meda/G4lactic : Being kind enough to Allow me to use their computing power to bake textures.

(If i've forgotten somebody, please let me know! )

__________________________________________

New shots as of May:

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New shots as of August:
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___________________________________________

New shots as of March2021:
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___________________________________________

New shots from May2021:

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___________________________________________

New shots as of November 2021:

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Last edited by Kajgue on Mon Dec 14, 2020 2:46 am, edited 1 time in total.
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Turboman.
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Turboman. »

Looks really interesting, i have to admit i haven't ever tried any of the rtnp DM maps, but i took a look at DM-Terra and i can see the influence/similarities. I love the familiar yet upgraded look. Although i do not recognize the last few shots i think they look absolutely stunning :)



I'd love to try this one out, although i'm hoping there's going to be a singleplayer version. I'm more of a single player guy as i prefer to do things at my own pace nowadays, is there any hope for me? ::)
Last edited by Turboman. on Tue Jan 07, 2020 9:02 pm, edited 1 time in total.
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Thanks Turbo :P

I mean there's no limit preventing you from playing it on SP, but it's ideally built with co-op in mind :)

I haven't touched this map for a while as I've been very busy with other stuff, but I will definately get back to it. There's also alot of areas not currently ported to Unreal, and are sitting in Blender (like, pretty large segments infact).

I'll share a few recent things from it:

Large piece sitting in Blender (actually not the most up to date image)
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Gas exchange terminal
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High-pressure canister + different paint variations
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Low-Pressure canister (creates a temporary vacuum when damaged or destroyed)
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"What are those canisters for ... ? "

Terra Region overlord, Loszos'Jajir is wondering something similar.  ;)
Last edited by Kajgue on Tue Jan 07, 2020 9:54 pm, edited 1 time in total.
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Turboman.
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Turboman. »

Nice renders, are those going to be imported into the game as staticmeshes or classic BSP?

As long as there's a canister of skaarj booze i'm all happy 8-)
Last edited by Turboman. on Wed Jan 08, 2020 7:21 pm, edited 1 time in total.
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Kajgue
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Hey Turbo, really sorry for not replying sooner, somehow i completely didn't notice your new message.

Yeah the meshes themselves are .obj meshes, but the actors however aren't static meshes, they're decorations which you can push around (and eventually be able to shoot).

Lol :)
Last edited by Kajgue on Tue Apr 21, 2020 8:40 pm, edited 1 time in total.
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Bump.

Shared some new screenshots in the original post. :)
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Triple bump.

______________

Some editor screenshots of a few new world assets:

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Image

Lighting might seem a little odd as I've been rationing lighting rebuilds, prior to multithreaded map compiling the map took approx 16 hours to compile, it now takes about 2 ~ .

:)
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Turboman.
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Turboman. »

Bump.

Shared some new screenshots in the original post. :)
Lookin' nice, is that some time-of-the-day transitioning there?
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Lookin' nice, is that some time-of-the-day transitioning there?
Edit: Just noticed your new post Turbo. Yep, indeed. The map has a day to night cycle. :)

Another editor shot:

Image
Last edited by Kajgue on Fri Jul 24, 2020 3:42 pm, edited 1 time in total.
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Gamesharder »

Looks awesome! ;D
Love the design.
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Kajgue
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Looks awesome! ;D
Love the design.
Thank you! ;)
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Turboman. »

Lookin' nice, is that some time-of-the-day transitioning there?
Edit: Just noticed your new post Turbo. Yep, indeed. The map has a day to night cycle. :)

Another editor shot:
Ah I saw that one on discord the other day, very cool structural detailing. It neatly pulls off that DM-Terra/skaarj mining facility vibe :p
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Kajgue
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Ah I saw that one on discord the other day, very cool structural detailing. It neatly pulls off that DM-Terra/skaarj mining facility vibe :p
Cheers :)

I guess you are hiding within Unreal Multiplayer Discord then :D
Last edited by Kajgue on Thu Jul 30, 2020 4:33 am, edited 1 time in total.
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Buster
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Buster »

It really does look good. The overall quality of design, texture and lighting usage is high. Seeing some of the professional grade mapping that's come out of this community in the last few years has been my pleasure. Far surpasses anything I ever did. I'm jealous.
:)
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Kajgue
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Heya Buster, thanks for your motivating comments :)
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Kajgue
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Added a new shot to the bottom of the first post. :)
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Stead-Z »

Woah, new HUD who dis

Very nice imposing entrance structure you got there also 8-)
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Kajgue
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Re: Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Cheers SteadZ :)

The HUD is from Eddy's RLCoopE, which for a while I've been seriously considering tailoring a main version of this map for. RLCoop pretty much already meshes well with the exploration/open worldish paradigm of Terra Mining Region, as the new player menouvres/stances (crouching and going prone etc) open up alternate pathways for navigation around the world.
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Kajgue
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Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

As the 'static meshes not being lit by sunlight' issue has been fixed, shared a new screenshot on the first post.

:)
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Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Leo T_C_K »

Cool. But perhaps someone prefers BLACK TREEEZ

:P
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Kajgue
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Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

thumbsup
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Kajgue
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Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Two more shots added as of May.

:)
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Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Just wanted to give a status report - and say this is still being worked on and added two new shots to the main post, though not much new stuff to show yet!
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Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Leo T_C_K »

Fantastic stuff as always, feels really like something on a different engine (I guess now "basically" is with the engine updates, but even in the 225 times your stuff often felt like more than what most mappers did, even though the maps were often incomplete).

Now it truly feels like something for the later Unreal engine games while still keeping the Unreal feel.
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Kajgue
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Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)

Post by Kajgue »

Leo T_C_K wrote: Sat Nov 13, 2021 6:44 pm Fantastic stuff as always, feels really like something on a different engine (I guess now "basically" is with the engine updates, but even in the 225 times your stuff often felt like more than what most mappers did, even though the maps were often incomplete).

Now it truly feels like something for the later Unreal engine games while still keeping the Unreal feel.
Cheers bud! ;)
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