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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
(227j) Terra Mining Region (co-op edit/expansion of DMTerra)
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)
Added a new gif and screenshot to the first post featuring some current progress to the day-to-night cycle.
AKA - ( T : S : B ) Ice-Lizard
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)
Appended another new .gif to the main post of the thread, featuring a river that flows around bends.
AKA - ( T : S : B ) Ice-Lizard
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)
https://www.moddb.com/mods/terra-mining-region
Terra Mining Region now has a ModDB page, includes some newer screenshots and a more detailed synopsis.
Terra Mining Region now has a ModDB page, includes some newer screenshots and a more detailed synopsis.
AKA - ( T : S : B ) Ice-Lizard
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)
WIP new skeletal Skaarj warrior (still missing alot of parts like the wristblades and requires alot of tweaks imo) for TMR
This is so far the lowpoly model, and comes supplied with a normal map, diffuse map and roughness map (I'll add in a standard diffuse skin version too). Plan to have many different types of eye and skin colours/types, aswel as new armours and attachments that would usually determine rank, as well as newer and a more extensive list of animation sequences. Recreating the model into individual atomic parts permits alot more easier customization for those new Skaarj classes too.
Since the player can hoist over obstacles, shimmy along ledges and all sorts of new navigation options, so can they
This is so far the lowpoly model, and comes supplied with a normal map, diffuse map and roughness map (I'll add in a standard diffuse skin version too). Plan to have many different types of eye and skin colours/types, aswel as new armours and attachments that would usually determine rank, as well as newer and a more extensive list of animation sequences. Recreating the model into individual atomic parts permits alot more easier customization for those new Skaarj classes too.
Since the player can hoist over obstacles, shimmy along ledges and all sorts of new navigation options, so can they
AKA - ( T : S : B ) Ice-Lizard
- Leo T_C_K
- OldUnreal Member
- Posts: 3673
- Joined: Sat Aug 27, 2005 6:24 pm
Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)
what's that background btw? it looks like a real photo and a 3d printed model or something. is that what it is?Kajgue wrote: ↑Sun Mar 12, 2023 8:04 pm WIP new skeletal Skaarj warrior (still missing alot of parts like the wristblades and requires alot of tweaks imo) for TMR
This is so far the lowpoly model, and comes supplied with a normal map, diffuse map and roughness map (I'll add in a standard diffuse skin version too). Plan to have many different types of eye and skin colours/types, aswel as new armours and attachments that would usually determine rank, as well as newer and a more extensive list of animation sequences. Recreating the model into individual atomic parts permits alot more easier customization for those new Skaarj classes too.
Since the player can hoist over obstacles, shimmy along ledges and all sorts of new navigation options, so can they
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)
The background is a HDRI environment map and the model itself is a render of a new skeletal skaarj warrior model.
This might be a clearer image given the brighter lighting showcase.
This might be a clearer image given the brighter lighting showcase.
AKA - ( T : S : B ) Ice-Lizard
- Leo T_C_K
- OldUnreal Member
- Posts: 3673
- Joined: Sat Aug 27, 2005 6:24 pm
Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)
Sometimes those images can be deceiving...these days (or "these days, nowadays" as luke would say).
like really sometimes its difficult to distinguish it already, its a bit mad honestly thinking about it.
like really sometimes its difficult to distinguish it already, its a bit mad honestly thinking about it.
- Kajgue
- Global Moderator
- Posts: 757
- Joined: Mon Oct 17, 2005 2:36 pm
Re: (227j) Terra Mining Region (co-op edit/expansion of DMTerra)
Haven't updated this thread for a while but i'm still working on this project. I think i'll need to revise the initial thread post soon because so much has been updated and some of the screenshots shown are old versions.
Uploaded a new article to Moddb some months ago: https://www.moddb.com/mods/terra-mining ... extra-info
Progress with the Skaarjwarrior remodel:
Scout -
Soldier Initiate -
Soldier -
Assault Soldier -
Also in the process of the animations too, but i'm not ready to share those yet.
Uploaded a new article to Moddb some months ago: https://www.moddb.com/mods/terra-mining ... extra-info
Progress with the Skaarjwarrior remodel:
Scout -
Soldier Initiate -
Soldier -
Assault Soldier -
Also in the process of the animations too, but i'm not ready to share those yet.
AKA - ( T : S : B ) Ice-Lizard