For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Not Unreal Engine (NuPlayer)
- yrex .
- OldUnreal Member
- Posts: 273
- Joined: Wed May 06, 2015 6:46 am
- Contact:
Not Unreal Engine (NuPlayer)
This is a very experimental and unfinished game engine intended for playing Unreal maps. Expect lots of things not working, random crashes, and performance problems.
Obviously, I didn't include any game assets (which are copyrighted), so this won't work out-of-the-box. Follow the "Usage" section in the readme carefully, and if you're lucky, this thing will actually work.
Some other notes:
- I used 227i's editor and files, no idea how others will behave.
- Stock Unreal maps will need to be resaved under 227i before conversion.
- At the very least, you'll need Engine.u, and probably also Core, UnrealI and UnrealShare.
- The file formats in readme are outdated.
DOWNLOAD (mirror)
Obviously, I didn't include any game assets (which are copyrighted), so this won't work out-of-the-box. Follow the "Usage" section in the readme carefully, and if you're lucky, this thing will actually work.
Some other notes:
- I used 227i's editor and files, no idea how others will behave.
- Stock Unreal maps will need to be resaved under 227i before conversion.
- At the very least, you'll need Engine.u, and probably also Core, UnrealI and UnrealShare.
- The file formats in readme are outdated.
DOWNLOAD (mirror)
My work | contact: ampoyrex at wp dot pl
- Xaleros
- OldUnreal Member
- Posts: 14
- Joined: Mon Jul 21, 2014 5:54 am
Re: Not Unreal Engine (NuPlayer)
Now this is freakin cool! I had been following your videos on youtube for a bit. My jaw dropped a bit when I saw how well some of the lighting effects and fire texture effects seemed to work. Awesome stuff!
- dustinechoes849
- OldUnreal Member
- Posts: 480
- Joined: Sat Feb 28, 2015 1:56 am
Re: Not Unreal Engine (NuPlayer)
This is super neat. Do you have any plans to put it up somewhere where others can contribute to it? Something like OpenMW or OpenRCT, but for Unreal would be incredible.
- yrex .
- OldUnreal Member
- Posts: 273
- Joined: Wed May 06, 2015 6:46 am
- Contact:
Re: Not Unreal Engine (NuPlayer)
If you wanna contribute, just mail me.
My work | contact: ampoyrex at wp dot pl
- yrex .
- OldUnreal Member
- Posts: 273
- Joined: Wed May 06, 2015 6:46 am
- Contact:
Re: Not Unreal Engine (NuPlayer)
UScript Runner
This is a demo which shows execution of a small subset of UnrealScript bytecode. Open the included ScriptTest.u and run the Demo_* functions. You can edit the script, but don't expect much more functionality to work.
DOWNLOAD (mirror)
This is a demo which shows execution of a small subset of UnrealScript bytecode. Open the included ScriptTest.u and run the Demo_* functions. You can edit the script, but don't expect much more functionality to work.
DOWNLOAD (mirror)
My work | contact: ampoyrex at wp dot pl
- yrex .
- OldUnreal Member
- Posts: 273
- Joined: Wed May 06, 2015 6:46 am
- Contact:
Re: Not Unreal Engine (NuPlayer)
Update:
- added BSP occlusion culling
- added light distance/angle attenuation
- nonmoving dynamic lights now work
- implemented most LightEffects/LightTypes
- improved coping with low FPS
- improved performance
- other minor changes
DOWNLOAD (mirror, password: 29d8qh7tjnf8k3mf83jv93mf82jrt, no thanks to google)
- added BSP occlusion culling
- added light distance/angle attenuation
- nonmoving dynamic lights now work
- implemented most LightEffects/LightTypes
- improved coping with low FPS
- improved performance
- other minor changes
DOWNLOAD (mirror, password: 29d8qh7tjnf8k3mf83jv93mf82jrt, no thanks to google)
- Leo T_C_K
- OldUnreal Member
- Posts: 3660
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Not Unreal Engine (NuPlayer)
Thanks for updating it, I thought you would not be updating this engine again.yrex . wrote: ↑Sun Sep 19, 2021 6:23 pm Update:
- added BSP occlusion culling
- added light distance/angle attenuation
- nonmoving dynamic lights now work
- implemented most LightEffects/LightTypes
- improved coping with low FPS
- improved performance
- other minor changes
DOWNLOAD (mirror, password: 29d8qh7tjnf8k3mf83jv93mf82jrt, no thanks to google)
- Kajgue
- Global Moderator
- Posts: 752
- Joined: Mon Oct 17, 2005 2:36 pm
Re: Not Unreal Engine (NuPlayer)
Woah interesting, reminds me what someone else was doing a while ago.