I am trying to port DM-1on1-Serpentine map from UT2k3/2k4 to Unreal 227. So far the results are positive, but I am having problem with few Static meshes which stays unlit even when bUnlit is false and bShowCast is true.
SS:
Can someone help?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Static mesh lightning problem
- yrex .
- OldUnreal Member
- Posts: 275
- Joined: Wed May 06, 2015 6:46 am
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Re: Static mesh lightning problem
Make sure the origin isn't inside a wall.
My work | contact: ampoyrex at wp dot pl
- Rocky
- OldUnreal Member
- Posts: 99
- Joined: Mon Nov 18, 2013 9:21 am
Re: Static mesh lightning problem
So that was the reason of the problem. Thanks. New thing learned.
- Krull0r
- Global Moderator
- Posts: 543
- Joined: Sun Jul 01, 2007 4:07 pm
Re: Static mesh lightning problem
you can also change origin of a staticmesh with PrePivot.