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Static mesh lightning problem

UnrealEd 2.1 (227i) and UnrealEd 2.2 (227j), for Unreal 227. With many additions, bugfixes and improvements. Ask mapping related questions, or give hints, tips and tricks.
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Rocky
OldUnreal Member
Posts: 99
Joined: Mon Nov 18, 2013 9:21 am

Static mesh lightning problem

Post by Rocky »

I am trying to port DM-1on1-Serpentine map from UT2k3/2k4 to Unreal 227. So far the results are positive, but I am having problem with few Static meshes which stays unlit even when bUnlit is false and bShowCast is true.

SS:
Image

Can someone help?
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yrex .
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Joined: Wed May 06, 2015 6:46 am
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Re: Static mesh lightning problem

Post by yrex . »

Make sure the origin isn't inside a wall.
My work | contact: ampoyrex at wp dot pl
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Rocky
OldUnreal Member
Posts: 99
Joined: Mon Nov 18, 2013 9:21 am

Re: Static mesh lightning problem

Post by Rocky »

So that was the reason of the problem. Thanks. New thing learned. :)
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Krull0r
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Joined: Sun Jul 01, 2007 4:07 pm

Re: Static mesh lightning problem

Post by Krull0r »

you can also change origin of a staticmesh with PrePivot.
Image
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