I can view the TerrainInfo in UE Explorer which should be helpful.
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begin object name=TerrainInfo5 class=TerrainInfo
TerrainMap=Texture'NewTerrain2.HM2A_2'
TerrainScale=(X=448.0,Y=768.0,Z=64.0)
Layers[0]=(Texture=Texture'M02Tex.M02_gr_rocks_02',AlphaMap=Texture'NewTerrain2.AM02A_20XY',UScale=2.0,VScale=4.0,UPan=0.0,VPan=0.0,TextureMapAxis=0,TextureRotation=0.0,LayerRotation=(Pitch=0,Yaw=0,Roll=0),TerrainMatrix=(XPlane=(X=14287470.0,Y=0.0,Z=0.0,W=0.0),YPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),ZPlane=(X=14287470.0,Y=0.0,Z=0.0,W=0.0),WPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0)),ZPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0))
Layers[1]=(Texture=Texture'M02Tex.M02_gr_grass_01',AlphaMap=Texture'NewTerrain2.AM02A_21XY',UScale=1.50,VScale=1.0,UPan=0.0,VPan=0.0,TextureMapAxis=0,TextureRotation=0.0,LayerRotation=(Pitch=0,Yaw=0,Roll=0),TerrainMatrix=(XPlane=(X=14287470.0,Y=0.0,Z=0.0,W=0.00000000240),YPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),ZPlane=(X=14287470.0,Y=0.0,Z=0.0,W=0.0),WPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0)),ZPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0))
Layers[2]=(Texture=Texture'M02Tex.M02_gr_grass_02',AlphaMap=Texture'NewTerrain2.AM02A_22XY',UScale=1.0,VScale=1.0,UPan=0.0,VPan=0.0,TextureMapAxis=0,TextureRotation=0.0,LayerRotation=(Pitch=0,Yaw=0,Roll=0),TerrainMatrix=(XPlane=(X=14287470.0,Y=0.0,Z=0.0,W=0.0),YPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),ZPlane=(X=14287470.0,Y=0.0,Z=0.0,W=0.0),WPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0)),ZPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0))
Layers[3]=(Texture=Texture'M02Tex.M02_wall_mine_06',AlphaMap=Texture'NewTerrain2.AM02A_23XY',UScale=1.0,VScale=1.0,UPan=0.0,VPan=0.0,TextureMapAxis=0,TextureRotation=0.0,LayerRotation=(Pitch=0,Yaw=0,Roll=0),TerrainMatrix=(XPlane=(X=14287470.0,Y=0.0,Z=0.0,W=0.0),YPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0),ZPlane=(X=14287470.0,Y=0.0,Z=0.0,W=0.0),WPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0)),ZPlane=(X=0.0,Y=0.0,Z=0.0,W=0.0))
QuadVisibilityBitmap=/* Array type was not detected. */
EdgeTurnBitmap=/* Array type was not detected. */
Level=LevelInfo'LevelInfo0'
Region=(Zone=ZoneInfo'ZoneInfo1',iLeaf=13,ZoneNumber=7)
Tag=TerrainInfo
PhysicsVolume=DefaultPhysicsVolume'DefaultPhysicsVolume4'
Location=(X=2815.3830,Y=2381.6080,Z=-7604.0)
DrawScale=33.0
object end
The terrain info also exists for the t3d's converted by UnrToT3D but not when converted to UE4 through UT4X converter. Though it is supposed to handle terrain but unfortunately not in this case.
I haven't really taken a serious look at the data yet as I still have other things that are just as important that need setting up first. ( 23 packages still remain and I also need to reimport each level after another round of editing the T3D data to point towards the new locations for assets that were packaged within each map, but before I actually do that I need to go through the assets and remove or clear out duplicates as there are many throughout the packages )