Re: Blender Vertex Mesh export Plugin [V1.2.5].
Posted: Mon Aug 02, 2021 5:22 pm
How many decreased polygons in Blender Unreal Engine 1998 final build could be supported during level map design making?
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Python: Traceback (most recent call last):
File "C:\Users\Orzene\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_u_vertex_m\__init__.py", line 325, in execute
return export_unreal_3d.save(self, context, **keywords)
File "C:\Users\Orzene\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_u_vertex_m\export_unreal_3d.py", line 417, in save
write_files(context, filepath, e_data, e_anim, a_format, a_source, e_scale, e_uc, e_to_folders, modeldir, animdir, classdir, texdir, lod, lod_style, lod_frame)
File "C:\Users\Orzene\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_u_vertex_m\export_unreal_3d.py", line 302, in write_files
data, texdata, notex = prep_data()
File "C:\Users\Orzene\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_u_vertex_m\export_unreal_3d.py", line 121, in prep_data
if matt.node_tree != None and matt.node_tree.nodes.active.type == 'TEX_IMAGE' and matt.node_tree.nodes.active.image != None:
AttributeError: 'NoneType' object has no attribute 'type'