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Re: Blender Vertex Mesh export Plugin [V1.2.5].

Posted: Mon Aug 02, 2021 5:22 pm
by luke11685
How many decreased polygons in Blender Unreal Engine 1998 final build could be supported during level map design making?

Re: Blender Vertex Mesh export Plugin [V1.2.5].

Posted: Wed Aug 04, 2021 4:35 pm
by luke11685
Today I finished this map. However this plugin worked only temporarily. I checked Downloads section and in new Old Unreal Forums there's no tool .ase to .t3d anymore.
http://www.clintons3d.com/plugins/wip/index.html
Image
Is there gonna be support .ase plugin or .t3d Blender plugin support anytime in the future sooner or later? It worked for Blender 2.56b older version how about newver version Blender 2.79 or Blender 2.93?
https://www.katsbits.com/smforum/index.php?topic=147.0

Re: Blender Vertex Mesh export Plugin [V1.2.5].

Posted: Wed Jan 04, 2023 2:42 am
by 0rzene
Using Blender 3.2, and I may be doing something wrong, so forgive me for my ignorance when using this tool.

Attempting to export a model, with a simple single-bone armature, and I'm getting this error:

Code: Select all

Python: Traceback (most recent call last):
  File "C:\Users\Orzene\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_u_vertex_m\__init__.py", line 325, in execute
    return export_unreal_3d.save(self, context, **keywords)
  File "C:\Users\Orzene\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_u_vertex_m\export_unreal_3d.py", line 417, in save
    write_files(context, filepath, e_data, e_anim, a_format, a_source, e_scale, e_uc, e_to_folders, modeldir, animdir, classdir, texdir, lod, lod_style, lod_frame)
  File "C:\Users\Orzene\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_u_vertex_m\export_unreal_3d.py", line 302, in write_files
    data, texdata, notex = prep_data()
  File "C:\Users\Orzene\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_u_vertex_m\export_unreal_3d.py", line 121, in prep_data
    if matt.node_tree != None and matt.node_tree.nodes.active.type == 'TEX_IMAGE' and matt.node_tree.nodes.active.image != None:
AttributeError: 'NoneType' object has no attribute 'type'
NOTE: This is only when I try to export a Data File (_d.3d file). _a.3d seems to export without any errors. I do have at least one keyframe for the armature, so that works well enough.

Model should be within the boundary limits, with any/all transforms applied. UV mapped, and individual channels are set and materials named with the provided conventions listed in the ReadMe. I've tried different settings; see: changing Actions and Timeline, Standard and ION Storm, turned off building a .UC file, etc., but to no avail.

Do I have to generate the _d.3D file separately?

--
Including some files for your perusal. As stated, I'm probably missing something obvious.

https://www.mediafire.com/file/7p4gid78 ... _Test_a.3d
https://www.mediafire.com/view/82l179cg ... h_Test.jpg
https://www.mediafire.com/file/icyeisft ... blend/file

Re: Blender Vertex Mesh export Plugin [V1.2.5].

Posted: Fri Jan 06, 2023 4:18 am
by 0rzene
I think I answered my own question.

I played with the file some more, and found that it needs textures assigned to it before export. Again, something that should have been obvious to me. I assumed you could assign material slots without needing textures in them when exporting.