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How can I texture my static mesh correctly? (XIII - 2003 - Unknown UE2 version)

Posted: Thu Jan 13, 2022 2:26 am
by Uzublecker
Hi!

I just found an ASI addon for blender, after a little task I did that model but after adding the static mesh into the editor and paste a texture it looks weird. Even in Blender I did the texture correctly. Do I have to mark the texture uv bounds in Blender? Do I have to do it manually in the editor (ugh) How even the guys back then made it?

Thanks in advance. thx

Image (Blender preview)

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Other detail
*Since the retail XIII doesn't provide static mesh modding I'm using an old build from 2002. there I imported the ASI. After that I just opened the package in the retail version where it is without problems (with the exception of the texture)

Re: How can I texture my static mesh correctly? (XIII - 2003 - Unknown UE2 version)

Posted: Thu Jan 13, 2022 10:05 pm
by []KAOS[]Casey
I would check the U/V values directly from an exported model, in unreal engine 1 I think the values were clamped quite low (-128 through 128?)

Re: How can I texture my static mesh correctly? (XIII - 2003 - Unknown UE2 version)

Posted: Wed Jan 19, 2022 12:58 am
by Uzublecker
I fixed it time ago. I just needed to put these red lines to limit the texture uv and place it correctly. After do the process of importing the ASI and convert it into a static mesh (2002 build) I can now use it into the retail version.

Re: How can I texture my static mesh correctly? (XIII - 2003 - Unknown UE2 version)

Posted: Sun Jan 23, 2022 10:36 am
by Leo T_C_K
Where did this old build come from?