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I just found an ASI addon for blender, after a little task I did that model but after adding the static mesh into the editor and paste a texture it looks weird. Even in Blender I did the texture correctly. Do I have to mark the texture uv bounds in Blender? Do I have to do it manually in the editor (ugh) How even the guys back then made it?
Thanks in advance.
*Since the retail XIII doesn't provide static mesh modding I'm using an old build from 2002. there I imported the ASI. After that I just opened the package in the retail version where it is without problems (with the exception of the texture)