Code: Select all
Critical: appError called:
Critical: RazorAmmo Dm-Shrapnel.RazorAmmo56 (Function Engine.Ammo.HandlePickupQuery:0000) Infinite script recursion (250 calls) detected
Critical: Windows GetLastError: Operace byla dokon
ena úsp
n
. (0)
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UOpenGLRenderDevice::ShutdownAfterError
Critical: FFrame::Serialize
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::CheckEncroachment
Critical: ULevel::FarMoveActor
Critical: UObject::ProcessEvent
Critical: (RazorAmmo Dm-Shrapnel.RazorAmmo0, Function UnrealI.RazorAmmo.Pickup.Touch)
(repeats here many times, ends with this below)
Critical: TouchTo
Critical: AActor::BeginTouch
Critical: ULevel::MoveActor
Critical: APawn::physWalking
Critical: APawn::performPhysics
Critical: AActor::Tick
Critical: TickAllActors
Critical: ULevel::Tick
Critical: (NetMode=0)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit