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Re: 227e found and fixed bugs

Posted: Sat Apr 11, 2009 6:37 pm
by Smirftsch
squid not attacking correctly - fixed

Re: 227e found and fixed bugs

Posted: Sun Apr 12, 2009 8:37 pm
by Smirftsch
d3d in ued2 does not show Zoning or BSPCuts - fixed.

Re: 227e found and fixed bugs

Posted: Sun Apr 19, 2009 9:33 am
by .:..:
- Fixed feature with Meshes vs. LightEffects LE_Spotlight and LE_StaticSpot for more realistic lighting.
- Fixed ZonePortal's from making wierd rotation errors/warps in offline/online games when passing through them.

Re: 227e found and fixed bugs

Posted: Fri Apr 24, 2009 8:24 am
by Smirftsch
fixed some EAXZone bug in OpenAL

Re: 227e found and fixed bugs

Posted: Sat Apr 25, 2009 5:51 pm
by Turboman.
just thought of this again, since i haven't heard about it for a long time...

has the zoneinfo/light lensflare option been fixed yet? as it doesn't appear to be working in 227e yet.

Re: 227e found and fixed bugs

Posted: Sat Apr 25, 2009 6:12 pm
by .:..:
just thought of this again, since i haven't heard about it for a long time...

has the zoneinfo/light lensflare option been fixed yet? as it doesn't appear to be working in 227e yet.
It is.
Remember to set corona actor bLensFlare to True, LensFlare texture, scale and Offset (0 to -1) in ZoneInfo and it SHOULD work... since Unreal Gold.

Re: 227e found and fixed bugs

Posted: Sun Apr 26, 2009 7:55 am
by Smirftsch
dots fixed Razorjack 1 ammo altfire-fire freeze glitch. (was in wrong topic)

Re: 227e found and fixed bugs

Posted: Sun May 03, 2009 8:16 pm
by Smirftsch
UED2 select surfaces by group - fixed.