For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
227e found and fixed bugs
227e found and fixed bugs
227e not correctly registering at TNN because of old protocol- fixed (thx Oblivion for showing this up, undiscovered since beginning, even in 224,225 or 226)
Emitter.so not correctly bound on Linux server - fixed.
Emitter.so not correctly bound on Linux server - fixed.
Last edited by Smirftsch on Tue Jul 29, 2008 9:03 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
Critical: APawn::breadthPathFrom
Critical: APawn::findPathToward
crash due bad or messed map pathing, also reported as "spinner" crash.
fixed...
Critical: APawn::findPathToward
crash due bad or messed map pathing, also reported as "spinner" crash.
fixed...
Last edited by Smirftsch on Wed Aug 06, 2008 2:50 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
support for old beta models- fixed.
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
fixed lighting bug in Linux version
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
DrawBox - fixed to work in 3d projections (not only orthogonal projections)
Radii for Movers - fixed (was caused by DrawBox bug)
Radii for Movers - fixed (was caused by DrawBox bug)
Skydev = Chaos13 = Dimension4
Re: 227e found and fixed bugs
Grenades accessed none upon being spawned by non-pawns - fixed 
Now you can use MAdminTools6 - MAdminTools7 (Windows 7 xD) spawners with grenades again

Now you can use MAdminTools6 - MAdminTools7 (Windows 7 xD) spawners with grenades again

Last edited by Chaos13 on Mon Sep 08, 2008 3:19 pm, edited 1 time in total.
Skydev = Chaos13 = Dimension4
Re: 227e found and fixed bugs
Fixed broken ZoneInfo.ZoneActors iterator (was giving results from desired zone AND LevelInfo zone actors).
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
Re: 227e found and fixed bugs
Fixed UCCLinux version was using Unreal.ini instead of UnrealLinux.ini
Last edited by Smirftsch on Thu Sep 11, 2008 7:06 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
Fixed another "moved without proper hashing" problem which seemed to cause a problem with spinner mod (from UPak) and "findWaterLine" check.
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
oh yes- set shieldbelt back to its original state since it was causing trouble.
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
With this package the server will be compatible with TNN Masterserver, the only one left which is currently online.
www.oldunreal.com/temp/IpServer.u
just replace the file with this one and the server will show up in the list.
www.oldunreal.com/temp/IpServer.u
just replace the file with this one and the server will show up in the list.
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
added some dummy class into UnrealI to satisfy missing dependencies, such as in NaliCastle (Book and mover to GiantGasbag with missing texture) and the missing watersplash in passage.
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
RazorJack can't be switched to other weapon when running empty at alternate fire- fixed.
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
added a check to prevent UED2 from crashing if zooming to much into a mesh.
Also fixes Moon3M crash.
Also fixes Moon3M crash.
Last edited by Smirftsch on Sat Oct 18, 2008 10:05 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
coronas changing lightcolor when coming close - fixed.
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
admin commands might crash server if timed badly- fixed 

Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
fixed OpenGL selection problems in UED2 (thx Chris!)
Last edited by Smirftsch on Sun Oct 19, 2008 9:47 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
Coronas not working in UED - fixed (thx Dots
)

Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
weird openal squeeking and scratching, especially on some onboard souncards - most likely fixed (needs some more wide-spread testing to be 100% sure, but worked on some machines which definitely had this problem)
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
As spectator: Fixed coronas not appearing in viewtarget location.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
Re: 227e found and fixed bugs
Would this be the same with web admin? I can crash server while switching maps within web admin. Only using UTF and a few custom maps.admin commands might crash server if timed badly- fixed
Code: Select all
ScriptLog: ProcessServerTravel: DM-mojo?Game=UTeamFix.DeathMatchGameFix?Mutator=None
Log: Server switch level: DM-mojo?Game=UTeamFix.DeathMatchGameFix?Mutator=None
Log: Browse: DM-mojo?Name=Player?Class=UnrealI.FemaleOne?Game=UTeamFix.DeathMatchGameFix?Mutator=None
Log: LoadMap: DM-mojo?Name=Player?Class=UnrealI.FemaleOne?Game=UTeamFix.DeathMatchGameFix?Mutator=None
Log: File loaded DM-mojo
Log: 234156.0ms Loading: Package DM-mojo
Log: 234171.0ms Loading: Package NaliCast
Log: 234171.0ms Loading: Package NaliFX
Log: 234187.0ms Loading: Package GenEarth
Log: 234203.0ms Loading: Package SKYBox
Log: 234203.0ms Loading: Package shanesky
Log: 234218.0ms Loading: Package DoorsAnc
Log: 234218.0ms Loading: Package shaneDAY
Exit: WinSock shut down
Log: File loaded DM-mojo
Log: Collecting garbage
Log: Purging garbage
Log: 234734.0ms Unloading: Package UWebAdmin
Log: 234750.0ms Unloading: Package IpServer
Log: 234750.0ms Unloading: Package UTeamSkins
Log: 234765.0ms Unloading: Package SKTrooperTeam
Log: 234765.0ms Unloading: Package UTF_Pawns
Log: 234765.0ms Unloading: Package UTF_GUI
Log: 234781.0ms Unloading: Package UTF_Items
Log: 234781.0ms Unloading: Package UTF_CustomProjectiles
Log: 234781.0ms Unloading: Package UnrealIntegrity227
Log: 234796.0ms Unloading: Package SkTrooperskins
Log: 234796.0ms Unloading: Package Male3skins
Log: 234812.0ms Unloading: Package Male2skins
Log: 234812.0ms Unloading: Package Male1skins
Log: 234812.0ms Unloading: Package Female2skins
Log: 234828.0ms Unloading: Package Female1skins
Log: 234906.0ms Unloading: Package UWindow
Log: 234921.0ms Unloading: Package UTF_Resources
Log: 234921.0ms Unloading: Package UTeamFix
Log: 234937.0ms Unloading: Package Dm-Pressure
Log: 234937.0ms Unloading: Package Mine
Log: 234937.0ms Unloading: Package DoorsMod
Log: 234953.0ms Unloading: Package AmbModern
Log: 234953.0ms Unloading: Package firebr
Critical: appError called:
Critical: Unhashed name 'ChkU
checkedDisabled'
Critical: Windows GetLastError: The operation completed successfully. (0)
Exit: Executing UObject::StaticShutdownAfterError
Critical: FName::DeleteEntry
Critical: Names
Critical: UObject::PurgeGarbage
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ServerTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 11/04/08 16:00:56
Upon this rock I will build my church
LOADING HATERS..████████████] 99% Complete.

LOADING HATERS..████████████] 99% Complete.
Re: 227e found and fixed bugs
- Fixed mirror error with fatness (i.e: fit players look fat in mirrors, vice and versa).
- Fixed GetPropertyText / SetPropertyText functions with small additions:
* Adding [] in property parameter returns length of static/dynamic array (example, SomeActor.GetPropertyText("MultiSkins[]")="8").
* [#] will access the desired array index.
- Fixed some music fading issues with FMod.
- Fixed audio distortion with ALAudio (doppler).
- Fixed Linux lighting rendering error.
- Fixed some admin cheat codes to work online (AllAmmo, SetSpeed, SetJumpZ...).
- Fixed Automag/ASMD/Rifle/Minigun so they can shoot through warp zones (however many custom mods may break down this fix).
- Fixed Webadmin from crashing server when having a lot of serverpackages (50+ packages).
- Fixed GetPropertyText / SetPropertyText functions with small additions:
* Adding [] in property parameter returns length of static/dynamic array (example, SomeActor.GetPropertyText("MultiSkins[]")="8").
* [#] will access the desired array index.
- Fixed some music fading issues with FMod.
- Fixed audio distortion with ALAudio (doppler).
- Fixed Linux lighting rendering error.
- Fixed some admin cheat codes to work online (AllAmmo, SetSpeed, SetJumpZ...).
- Fixed Automag/ASMD/Rifle/Minigun so they can shoot through warp zones (however many custom mods may break down this fix).
- Fixed Webadmin from crashing server when having a lot of serverpackages (50+ packages).
Last edited by .:..: on Sat Dec 27, 2008 8:11 pm, edited 1 time in total.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
Re: 227e found and fixed bugs
UnrealIntegrity:
End Game event logging is now limited to 2 (reported: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1224116754/0)
Note that this is still a bug in the mod that causes it....
Added option bDoGarbageCollection to force clients to collect garbage before checks begin (reported: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1225150954)
I don't really think this solves the problem at this point, but added as convenience anyway.
End Game event logging is now limited to 2 (reported: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1224116754/0)
Note that this is still a bug in the mod that causes it....

Added option bDoGarbageCollection to force clients to collect garbage before checks begin (reported: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1225150954)
I don't really think this solves the problem at this point, but added as convenience anyway.
-=]HONESTY PAYS[=-
Re: 227e found and fixed bugs
I read in 227e patch attached docs that you guys would like someone to test native Linux binary on other distributions than Suse.
I use Debian GNU/Linux 5.0(it was sid/lenny, after last massive upgrade it renamed itself to 5.0), works very well. One thing I don't like is that game forgets my settings, like resolution for example. Also there are minor graphic issues in menus, like when I set brightness, left and right edge ends with black place, is that right? No graphic issues in game itself.
I know it's lame but dunno how to run console, "~" does nothing. I got only to music menu, it's very nice.
EDIT: I looked into wiki, and ok I made new console style using windows .exe, but when run linux version after that I saw old menu again. Anyway i know where the console is.
EDIT2: Because there are two different .ini files for Windows and Linux version. Sorry.
EDIT3: Now I found it, Console in linux version is hidden under ";" key.
I use Debian GNU/Linux 5.0(it was sid/lenny, after last massive upgrade it renamed itself to 5.0), works very well. One thing I don't like is that game forgets my settings, like resolution for example. Also there are minor graphic issues in menus, like when I set brightness, left and right edge ends with black place, is that right? No graphic issues in game itself.
I know it's lame but dunno how to run console, "~" does nothing. I got only to music menu, it's very nice.
EDIT: I looked into wiki, and ok I made new console style using windows .exe, but when run linux version after that I saw old menu again. Anyway i know where the console is.
EDIT2: Because there are two different .ini files for Windows and Linux version. Sorry.
EDIT3: Now I found it, Console in linux version is hidden under ";" key.
Last edited by azn on Fri Jan 23, 2009 10:42 am, edited 1 time in total.
Re: 227e found and fixed bugs
with the help of dots and casey we finally fixed another bug which appeared very very rare, but critical.
Often in the logs as:
Critical: APawn::breadthPathFrom
Critical: APawn::findPathToward
Critical: AActor::ProcessState
Necessary to say that these errors are caused by bad mapping, such as pathnodes have been removed but the mapper forgot to redefine paths.
Anyway-
Often in the logs as:
Critical: APawn::breadthPathFrom
Critical: APawn::findPathToward
Critical: AActor::ProcessState
Necessary to say that these errors are caused by bad mapping, such as pathnodes have been removed but the mapper forgot to redefine paths.
Anyway-

Sometimes you have to lose a fight to win the war.
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