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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
227e found and fixed bugs
Re: 227e found and fixed bugs
squid not attacking correctly - fixed
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
d3d in ued2 does not show Zoning or BSPCuts - fixed.
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
- Fixed feature with Meshes vs. LightEffects LE_Spotlight and LE_StaticSpot for more realistic lighting.
- Fixed ZonePortal's from making wierd rotation errors/warps in offline/online games when passing through them.
- Fixed ZonePortal's from making wierd rotation errors/warps in offline/online games when passing through them.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
Re: 227e found and fixed bugs
fixed some EAXZone bug in OpenAL
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
just thought of this again, since i haven't heard about it for a long time...
has the zoneinfo/light lensflare option been fixed yet? as it doesn't appear to be working in 227e yet.
has the zoneinfo/light lensflare option been fixed yet? as it doesn't appear to be working in 227e yet.
Re: 227e found and fixed bugs
It is.just thought of this again, since i haven't heard about it for a long time...
has the zoneinfo/light lensflare option been fixed yet? as it doesn't appear to be working in 227e yet.
Remember to set corona actor bLensFlare to True, LensFlare texture, scale and Offset (0 to -1) in ZoneInfo and it SHOULD work... since Unreal Gold.
Last edited by .:..: on Sat Apr 25, 2009 6:14 pm, edited 1 time in total.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
Re: 227e found and fixed bugs
dots fixed Razorjack 1 ammo altfire-fire freeze glitch. (was in wrong topic)
Sometimes you have to lose a fight to win the war.
Re: 227e found and fixed bugs
UED2 select surfaces by group - fixed.
Last edited by Smirftsch on Sun May 03, 2009 8:19 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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