For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
227a found and fixed bugs
227a found and fixed bugs
Ok, to prevent doubleposting, I'll post here the bugs I already fixed, they will be in the next version:
UED2 won't start because of MSVCR80.dll trouble
Saving games didn't work
UED2 won't start because of MSVCR80.dll trouble
Saving games didn't work
Last edited by Smirftsch on Thu Dec 24, 2009 7:16 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
Quadshot didn't work- fixed (thx Bozo!)
Last edited by Smirftsch on Sat Jan 26, 2008 12:34 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
Rifle used UT-Style wallhit effect. Reversed to use good old Unreal wallhit 

Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
Exec Function Handling "Error" - fixed
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
Resolution array too small - fixed
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
Arrowspeed was set to 0, should be 700 - fixed.
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
Masking problems with mods- fixed.
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
NaliRabbit accessed none - fixed
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
Tube portals broken - fixed
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
Missing footstep sounds when walking without weapon - fixed.
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
missing space after "Name changed to" - fixed.
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
skeletal animation does not play ingame - fixed.
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
Unrealed Sound issues:
crash when hitting stop button and stop button itself - in OpenAL and FMod - fixed.
crash when hitting stop button and stop button itself - in OpenAL and FMod - fixed.
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
D3D8Drv and drawportal rendering problem - fixed.
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
AmbientSound properties does NOT work in FMod\OpenAL - fixed.
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
Holographic 3D image dropping down - fixed.
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
"fell out of the world!" bug - fixed.
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
Wrong event handling of players with an unknown package loaded if server not set to KICK such players.
FIXED.
(BUG-Finder without knowing: {HLK}Havok)
FIXED.
(BUG-Finder without knowing: {HLK}Havok)
-=]HONESTY PAYS[=-
Re: Found and fixed bugs
Problem that 226clients didn't send the password to login in a server as admin, is fixed already, among with a lot of other known 226 bugs, such as the famous "ghost" bug, that caused that you had "ghosts" of the players and an old copy of the scoreboard if you joined the same level twice.
Fixed as well is a replication bug that caused trouble with 226 servers, another one which caused "head can't be seen if players body / chest can't be seen" (also fixed for feet)
and a lot of others I currently can't remember...will complete this list from time to time
Fixed as well is a replication bug that caused trouble with 226 servers, another one which caused "head can't be seen if players body / chest can't be seen" (also fixed for feet)
and a lot of others I currently can't remember...will complete this list from time to time

Last edited by Smirftsch on Mon Jan 14, 2008 2:46 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
Re: Found and fixed bugs
It looks like the Crystal Castles server crashes are fixed. At least it has not crashed since the install of u227b. But to be really sure I'll need to test it longer; I have a long history of assuming things are fixed when they later turn out to be not.
- []KAOS[]Casey
- OldUnreal Member
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Re: Found and fixed bugs
My monster spawner is fine again so i think crystal castles is as well
Re: Found and fixed bugs
Not a bug. TriggerLight is duplicated, for some reason epic left two of them in the code. And there are also some obsolete, unused actors like TriggerMarker.
Re: Found and fixed bugs
Lol that can get annoying and dangerous, you cant open another triggerlight's code and you can only put unreali.triggerlight (or engine.triggerlight if your lucky) into map and you are not able to put another triggerlight class... i hope they are equal 

Skydev = Chaos13 = Dimension4
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