For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
227c found and fixed bugs
227c found and fixed bugs
Slithprojectile not vanishing on dedicated servers - fixed.
Sometimes you have to lose a fight to win the war.
Re: 227c found and fixed bugs
Wazup Smirftsch? I wanna know if 227c still incompat with jCoopZ1...if it is will it ever be?
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: 227c found and fixed bugs
its only "incompat" because zora/winged haven't given smir the source code of neph to write the .DLLs for 227c compat, wich Zombie uses in jcoopz1 Or some such.
Re: 227c found and fixed bugs
JCoopZ build 115 and 120 will work on a 227a/c server. The VoicePitch variable that broke compatibility was changed back.
A new build is in private testing to better support 227 and fix a few issues, but it won't be released until the 227 patch is near or at final release. Maybe that will be soon.
-Zombie
A new build is in private testing to better support 227 and fix a few issues, but it won't be released until the 227 patch is near or at final release. Maybe that will be soon.

Users don't need Nephthys to run it on a 227 server. I suspected over a year ago there would be a failed arrangement so I developed an independant proxy (JCoopZ1NPTP.u) for Nephthys on older patches.its only "incompat" because zora/winged haven't given smir the source code of neph to write the .DLLs for 227c compat, wich Zombie uses in jcoopz1 Or some such.
-Zombie
Re: 227c found and fixed bugs
Skaarj Player Bots - fixed
Sometimes you have to lose a fight to win the war.
Re: 227c found and fixed bugs
Inventory with big charge - should be fixed also (no way to test myself, since it doesn't appear for me)
Sometimes you have to lose a fight to win the war.
Re: 227c found and fixed bugs
translator message for hints - added.
Sometimes you have to lose a fight to win the war.
Re: 227c found and fixed bugs
server wandering port fixed - essential fix for server admins
Sometimes you have to lose a fight to win the war.
Re: 227c found and fixed bugs
DmRetrospective - fixed
Sometimes you have to lose a fight to win the war.
Re: 227c found and fixed bugs
Quadshot no pickup sound - fixed
Quadshot display size adjusted
Quadshot display size adjusted
Last edited by Smirftsch on Sat Apr 05, 2008 8:53 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
Re: 227c found and fixed bugs
changed console behavior to safe messages without being called first.
Sometimes you have to lose a fight to win the war.
Re: 227c found and fixed bugs
Quadshot not being able to select/deselect when 0 ammo but still ammo loaded in the barrels - fixed.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
Re: 227c found and fixed bugs
not directly connecting after downloading a map - fixed (thx shambler
)

Sometimes you have to lose a fight to win the war.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: 227c found and fixed bugs
Black screen bug caused by division by 0 fixed, an obscure bug will help a few mods. Also will help against poorly done admin abuse to clients :p
-
- Similar Topics
- Replies
- Views
- Last post
-
- 3 Replies
- 2911 Views
-
Last post by medor