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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
227b found and fixed bugs
- Smirftsch
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227b found and fixed bugs
quadshot accessed nones - fixed
Player "fell out of the world!" when walking over decorations - fixed
SoftwareRendering didnt work fullscreen - fixed
coop server item respawn bug - fixed
Cant find ByteProperty'VoicePitch' - fixed
Vortex2 Bug (Playerstart) - fixed
Sound pitch changes - fixed
ExtremeLab tubeportals (warpzones) are to slow - fixed
Player "fell out of the world!" when walking over decorations - fixed
SoftwareRendering didnt work fullscreen - fixed
coop server item respawn bug - fixed
Cant find ByteProperty'VoicePitch' - fixed
Vortex2 Bug (Playerstart) - fixed
Sound pitch changes - fixed
ExtremeLab tubeportals (warpzones) are to slow - fixed
Last edited by Smirftsch on Sat Feb 23, 2008 10:16 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- Smirftsch
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Re: 227b found and fixed bugs
OldWeapons.u didnt make it into 227b although promised - fixed (sorry for that one)
Sometimes you have to lose a fight to win the war.
- Smirftsch
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Re: 227b found and fixed bugs
The widescreen support is not being applied online - fixed
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- Smirftsch
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Re: 227b found and fixed bugs
UMenu HUD no preview - fixed
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- Smirftsch
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Re: 227b found and fixed bugs
Error handler not working - fixed.
Sometimes you have to lose a fight to win the war.
- Hyper
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Re: 227b found and fixed bugs
Very nice! Another major step forward for u227! Great work!Error handler not working - fixed.
- Smirftsch
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Re: 227b found and fixed bugs
yeah this one was really a pain in the ass. But it was worth it. Your idea with the logo gave me a very good test, and after I found out that the compiler behaves differently, it was possible to change. I hope it will cover every crash (which can be handled of course). But still keep in mind that there is still a chance that crashes occur which can't be handled.
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Re: 227b found and fixed bugs
UMenu - Playersetup - Teamcolor wasn't read out of user settings - fixed
Sometimes you have to lose a fight to win the war.
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Re: 227b found and fixed bugs
error not being able to see PreLogin error on Mid-Screen (just as server is at capacity) - fixed
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Re: 227b found and fixed bugs
* Fixed player spidering movement issues.
* Fixed player spidering animations to better one.
* Fixed NaliPlayer to use UT'99 NaliPlayer model (one which has weapon triangle).
* Added EngineSubVer variable to LevelInfo to define version number (1=a, 2=b, 3=c).
* Changed ServerQuery to add EngineSubVer for GameVersion number (227 + a/b/c/d etc..).
* Added that older 227 clients (227a, 227b) can't join newer 227 version servers (227c).
* Removed "SpawnPlayActor" and "Incoming travelling actor" logging.
* Fixed player spidering animations to better one.
* Fixed NaliPlayer to use UT'99 NaliPlayer model (one which has weapon triangle).
* Added EngineSubVer variable to LevelInfo to define version number (1=a, 2=b, 3=c).
* Changed ServerQuery to add EngineSubVer for GameVersion number (227 + a/b/c/d etc..).
* Added that older 227 clients (227a, 227b) can't join newer 227 version servers (227c).
* Removed "SpawnPlayActor" and "Incoming travelling actor" logging.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD
- Zombie
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Re: 227b found and fixed bugs
Is 'EngineSubVer' really necessary? Once 227 is final nobody should be concerned for any previous test versions. I'm fine with the removal of "SpawnPlayActor" logging since it's useless, but I have found "Incoming travalling actor" logging useful a few times in the past for debugging or mod troubleshooting purposes. How about that remains or its log type changed so it could be Suppressed/unSupressed?* Added EngineSubVer variable to LevelInfo to define version number (1=a, 2=b, 3=c).
* Changed ServerQuery to add EngineSubVer for GameVersion number (227 + a/b/c/d etc..).
[...]
* Removed "SpawnPlayActor" and "Incoming travelling actor" logging.
-Zombie
Last edited by Zombie on Tue Mar 04, 2008 9:10 pm, edited 1 time in total.
- Smirftsch
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Re: 227b found and fixed bugs
subversion can be considered temporary (although it does no harm in any way)- i built it in, to make sure that servers can block 227a&227b clients once 227c is out. Its currently necessary because only this way can be assured that people update their client. 227a or b may crash when trying to 227c servers, and this needs to be prevented (although declared as testversion, although it was always clear that there will be other releases not everyone will take care about that).
Changing these logs to make it possible to suppress it if wanted is a good idea. Will change it that way.
Changing these logs to make it possible to suppress it if wanted is a good idea. Will change it that way.
Sometimes you have to lose a fight to win the war.
- Smirftsch
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Re: 227b found and fixed bugs
UBrowser select input keys not working in linux - fixed
Console set to ";" key in linux
"shift" key not working by default in linux (ini setting) - fixed
Console set to ";" key in linux
"shift" key not working by default in linux (ini setting) - fixed
Sometimes you have to lose a fight to win the war.
- Smirftsch
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Re: 227b found and fixed bugs
changed mentioned logs from post above to be suppressable
fixed possible coopgame server crash when monster is attacking a player while leaving.
fixed possible coopgame server crash when monster is attacking a player while leaving.
Sometimes you have to lose a fight to win the war.
- Smirftsch
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Re: 227b found and fixed bugs
umenu player class selection mesh scale - adjusted to work for naliplayer as well.
Last edited by Smirftsch on Fri Mar 07, 2008 10:17 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
- Smirftsch
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Re: 227b found and fixed bugs
OpenAL: some sounds not playing correctly - fixed.
Sometimes you have to lose a fight to win the war.
- Smirftsch
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Re: 227b found and fixed bugs
some weird warpzones crashing Unreal when playing online - fixed.
Sometimes you have to lose a fight to win the war.
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Re: 227b found and fixed bugs
fixed bug with skaarj not behaving correctly in vortex2
Sometimes you have to lose a fight to win the war.
- Smirftsch
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Re: 227b found and fixed bugs
another few server fixes for reported crashes (details of these wouldn't help anyone here
)
![Smiley :)](./images/smilies/smiley.gif)
Sometimes you have to lose a fight to win the war.
- Smirftsch
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Re: 227b found and fixed bugs
added / fixed SDLSoftDrv for Linux
Now there are OpenGL and Software rendering for Linux version.
Now there are OpenGL and Software rendering for Linux version.
Sometimes you have to lose a fight to win the war.
- Smirftsch
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Re: 227b found and fixed bugs
fixed SDLGLDrv for Linux. Although maybe a bad idea to use it for playing (it lacks many features and is really not very far advanced), it may be useful for debugging or for some low-end systems.
To use it, you need to start it with "./UnrealLinux.bin -noforcesdldrv"
To use it, you need to start it with "./UnrealLinux.bin -noforcesdldrv"
Last edited by Smirftsch on Tue Mar 25, 2008 8:37 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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Re: 227b found and fixed bugs
-Enhanced the UWindow EditBox to make it possible to select text with mouse and Copy/Paste text in it.
-Added a Music Player Menu (now default key to open it on F8), which lets you listen to custom musics while playing. Be aware that many anti-cheat mods may not like the custom musics!
-Fixed "Never switch on pickup" option, so client can chose whatever they automatly switch to best weapon on pickup.
-On UMenu.UnrealConsole, you can enable UWindow debug mode (Tools > Debug mode) to debug your own menus while making them.
-Fixed UWindow Win95 LookAndFeel some rendering errors (with menu backgrounds and buttons).
-UMenu: Added Win 95 "LookAndFeel" as selectable GUI interface option now.
-Added a Music Player Menu (now default key to open it on F8), which lets you listen to custom musics while playing. Be aware that many anti-cheat mods may not like the custom musics!
-Fixed "Never switch on pickup" option, so client can chose whatever they automatly switch to best weapon on pickup.
-On UMenu.UnrealConsole, you can enable UWindow debug mode (Tools > Debug mode) to debug your own menus while making them.
-Fixed UWindow Win95 LookAndFeel some rendering errors (with menu backgrounds and buttons).
-UMenu: Added Win 95 "LookAndFeel" as selectable GUI interface option now.
(ಠ_ಠ)1823223D2A33224B0 wrote:...and now im stuck trying to fix everything you broke for the next 227 release xD