It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
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However, maybe (early) Unreal Engine 2 documentation might be helpful for that game as it looks like a pretty late UE1 or early UE2 build (or a mix of both, as there is nothing like the end of UE1 and start of UE2).
Here you go:
https://www.facebook.com/groups/mobilef ... s/?fref=ts
Also, I was trying to do something with convertion of the mofo vehicles to u1, but with no results: maybe from that reason, that nobody was able to help me with it.
Mofo is using heavily modified Unreal Engine 1. Vehicle Physics are coded by this same guy, who made the vehicle physics for GTA Vice City. Still, Actor classes, are almost the same as in Unreal 1, so you can edit them with no difficult. For example, I converted mortar spawner for mofo, with replacing spawned projectiles, and in the other direction from mofo to u1: spark generator. Simple codes. But if you want to edit someting precisely, then you need to become acquainted with these heavier modifications: you need help of a great coder like Dot's, Z-Enzyme or someone else, or even you need to ask anybody from the Rage's studio.
What are you looking for exactly? To create your own vehicles for Mobile Forces or to port/convert the MoFo vehicles to another UE1-based game?I will be waiting for more sources and help
Please describe in detail. Perhaps I can help you...
Never checked it.
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