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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Klingon Honor Guard
- MusicallyInspired
- OldUnreal Member
- Posts: 57
- Joined: Sat Dec 28, 2013 9:51 pm
Re: Klingon Honor Guard
Yes, good luck!
Did you update a previous link? Nice to see the aiming is fixed!
Did you update a previous link? Nice to see the aiming is fixed!
SC-55 Music Packs
Roland SC-55 Music Packs for old DOS games!
Roland SC-55 Music Packs for old DOS games!
- Amaroq Clearwater
- OldUnreal Member
- Posts: 264
- Joined: Thu Mar 06, 2014 11:29 am
Re: Klingon Honor Guard
Well, I don't have KHG sadly. So even though I have the .U file I will never be able to actually test it.
Read the bio for my fursona here:
*OUTDATED LINK, WILL BE REPLACED SOON*
---
"Daddy, I had a nightmare."
"What is it, darling?"
"The next Unreal won't have Deck16..."
"That&
*OUTDATED LINK, WILL BE REPLACED SOON*
---
"Daddy, I had a nightmare."
"What is it, darling?"
"The next Unreal won't have Deck16..."
"That&
- ShinDarkfox
- OldUnreal Member
- Posts: 66
- Joined: Sun Mar 01, 2009 8:22 pm
Re: Klingon Honor Guard
http://tempsend.com/03D13C6D1A
Sorry, here is the update.
Deathrite isn't working right and the Klingon HUD isn't showing fonts for some reason.
Bots can now use Klingon weapons properly, at least sorta, they are kinda stupid with the Particle Dispersal Cannon though.
Point blank aiming is still weird. Will adjust some things when I figure them out.
Various visual fixes, including weird mesh glitches thanks to Turboman and missing mesh flags using the invaluable UnrealFX.
Sorry, here is the update.
Deathrite isn't working right and the Klingon HUD isn't showing fonts for some reason.
Bots can now use Klingon weapons properly, at least sorta, they are kinda stupid with the Particle Dispersal Cannon though.
Point blank aiming is still weird. Will adjust some things when I figure them out.
Various visual fixes, including weird mesh glitches thanks to Turboman and missing mesh flags using the invaluable UnrealFX.
- Amaroq Clearwater
- OldUnreal Member
- Posts: 264
- Joined: Thu Mar 06, 2014 11:29 am
Re: Klingon Honor Guard
Cool, thanks for the status update. Sadly, I am still not going to be able to test this without KHG sounds and textures though
I am looking everywhere, but am having no luck so far. I don't want to just ask for the KHG assets though, since that would be both impolite and would probably get me banned from here.
I am looking everywhere, but am having no luck so far. I don't want to just ask for the KHG assets though, since that would be both impolite and would probably get me banned from here.
Read the bio for my fursona here:
*OUTDATED LINK, WILL BE REPLACED SOON*
---
"Daddy, I had a nightmare."
"What is it, darling?"
"The next Unreal won't have Deck16..."
"That&
*OUTDATED LINK, WILL BE REPLACED SOON*
---
"Daddy, I had a nightmare."
"What is it, darling?"
"The next Unreal won't have Deck16..."
"That&
- BobIsUnreal
- OldUnreal Member
- Posts: 805
- Joined: Mon Apr 12, 2010 12:34 am
Re: Klingon Honor Guard
if you need the assets. you can join the server ah monsters since it has the mod installed. you can get the files from your cache after. dowloads are compressed and redirected so no worries. you wont get the khg maps tho.
- Amaroq Clearwater
- OldUnreal Member
- Posts: 264
- Joined: Thu Mar 06, 2014 11:29 am
Re: Klingon Honor Guard
Is this still going? We have not seen any updates in a while.
Read the bio for my fursona here:
*OUTDATED LINK, WILL BE REPLACED SOON*
---
"Daddy, I had a nightmare."
"What is it, darling?"
"The next Unreal won't have Deck16..."
"That&
*OUTDATED LINK, WILL BE REPLACED SOON*
---
"Daddy, I had a nightmare."
"What is it, darling?"
"The next Unreal won't have Deck16..."
"That&
- MusicallyInspired
- OldUnreal Member
- Posts: 57
- Joined: Sat Dec 28, 2013 9:51 pm
Re: Klingon Honor Guard
If it's a question of interest, I'm still very much interested.
SC-55 Music Packs
Roland SC-55 Music Packs for old DOS games!
Roland SC-55 Music Packs for old DOS games!
- Amaroq Clearwater
- OldUnreal Member
- Posts: 264
- Joined: Thu Mar 06, 2014 11:29 am
Re: Klingon Honor Guard
Only one way to find out, I guess.
Read the bio for my fursona here:
*OUTDATED LINK, WILL BE REPLACED SOON*
---
"Daddy, I had a nightmare."
"What is it, darling?"
"The next Unreal won't have Deck16..."
"That&
*OUTDATED LINK, WILL BE REPLACED SOON*
---
"Daddy, I had a nightmare."
"What is it, darling?"
"The next Unreal won't have Deck16..."
"That&
- Amaroq Clearwater
- OldUnreal Member
- Posts: 264
- Joined: Thu Mar 06, 2014 11:29 am
Re: Klingon Honor Guard
I hope this does not count as bumping, but has there been any significant progress on this?
Read the bio for my fursona here:
*OUTDATED LINK, WILL BE REPLACED SOON*
---
"Daddy, I had a nightmare."
"What is it, darling?"
"The next Unreal won't have Deck16..."
"That&
*OUTDATED LINK, WILL BE REPLACED SOON*
---
"Daddy, I had a nightmare."
"What is it, darling?"
"The next Unreal won't have Deck16..."
"That&
- MusicallyInspired
- OldUnreal Member
- Posts: 57
- Joined: Sat Dec 28, 2013 9:51 pm
- Amaroq Clearwater
- OldUnreal Member
- Posts: 264
- Joined: Thu Mar 06, 2014 11:29 am
Re: Klingon Honor Guard
Well, maybe we should ask Smirftsch to make a KHG subforum? We already have Rune, Deus Ex, and a few others.
Also, @Musically, you should check out my thread where I have been trying to remaster old UMXs. Sadly, I am getting no feedback aside from my one post about my first (and quite feeble) attempt several months ago.
An ambitious endeaver - UMX Remastering Project:
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1398897598/
Food-for-Thought - Multisong Map Playlists:
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1401168346
Also, @Musically, you should check out my thread where I have been trying to remaster old UMXs. Sadly, I am getting no feedback aside from my one post about my first (and quite feeble) attempt several months ago.
An ambitious endeaver - UMX Remastering Project:
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1398897598/
Food-for-Thought - Multisong Map Playlists:
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1401168346
Last edited by Amaroq Clearwater on Thu Dec 04, 2014 11:53 pm, edited 1 time in total.
Read the bio for my fursona here:
*OUTDATED LINK, WILL BE REPLACED SOON*
---
"Daddy, I had a nightmare."
"What is it, darling?"
"The next Unreal won't have Deck16..."
"That&
*OUTDATED LINK, WILL BE REPLACED SOON*
---
"Daddy, I had a nightmare."
"What is it, darling?"
"The next Unreal won't have Deck16..."
"That&
- Knight_KenF
- Posts: 4
- Joined: Wed Jul 08, 2015 8:09 pm
Re: Klingon Honor Guard
Hi to everyone and KHG fans(as well as all Unreal engine game fan), i installed the game and the patch v1.1 and it worked fine with the 3dfx renderer(using nGlide).
But now after installing the driver pack the game goes automatically on Opengl rendering and also the went on windowed mode.
When i go to advanced options and try to change back to 3dfx i get
"The procedure entry point
?ImportText@UFloatProperty@@UBEPBGPBGPAEH@Z could not be located in the dynamic link library Core.dll."
So now everytime i launch the game it gives the same message and the screen goes blank(all white) and nothing happens so i need to ctrl+alt+delete, all i need to do to "fix" it is to go to Khg.cfg and change the line GameRenderDevice=GlideDrv.GliveRenderDevice to(example):GameRenderDevice=OGlDrv.OpenGlRenderDevice
Also when a movie(cutscene) start it begins slowly so i want to desactivate cutscene is it possible?
Thank you for the your support.
But now after installing the driver pack the game goes automatically on Opengl rendering and also the went on windowed mode.
When i go to advanced options and try to change back to 3dfx i get
"The procedure entry point
?ImportText@UFloatProperty@@UBEPBGPBGPAEH@Z could not be located in the dynamic link library Core.dll."
So now everytime i launch the game it gives the same message and the screen goes blank(all white) and nothing happens so i need to ctrl+alt+delete, all i need to do to "fix" it is to go to Khg.cfg and change the line GameRenderDevice=GlideDrv.GliveRenderDevice to(example):GameRenderDevice=OGlDrv.OpenGlRenderDevice
Also when a movie(cutscene) start it begins slowly so i want to desactivate cutscene is it possible?
Thank you for the your support.
- CleverCaviar
- OldUnreal Member
- Posts: 5
- Joined: Mon Oct 19, 2015 5:50 am
Re: Klingon Honor Guard
Hi
At the risk of possibly derailing the thread (although, as part of the discussion is predicated on having an install, maybe it isn't...), can anybody advise on how to install KHG on Windows 10? Last time I think I did an install would have been windows 7 maybe, and I don't remember it going well then. Now, SETUP.EXE just silently fails.
At the risk of possibly derailing the thread (although, as part of the discussion is predicated on having an install, maybe it isn't...), can anybody advise on how to install KHG on Windows 10? Last time I think I did an install would have been windows 7 maybe, and I don't remember it going well then. Now, SETUP.EXE just silently fails.
- []KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Klingon Honor Guard
If it's like any other ancient unreal engine, just copy the whole CD into some directory and run the main executable in the system folder
- MusicallyInspired
- OldUnreal Member
- Posts: 57
- Joined: Sat Dec 28, 2013 9:51 pm
Re: Klingon Honor Guard
That doesn't help with the 1.1 patch. I had to use a CAB extractor to rip the files out and patch manually (after guessing which folders they go into).
Last edited by MusicallyInspired on Sat Jul 30, 2016 5:54 pm, edited 1 time in total.
SC-55 Music Packs
Roland SC-55 Music Packs for old DOS games!
Roland SC-55 Music Packs for old DOS games!
- dustinechoes849
- OldUnreal Member
- Posts: 480
- Joined: Sat Feb 28, 2015 1:56 am
Re: Klingon Honor Guard
Have you tried messing around with the EffectsChannels/Channels setting in Unreal.ini?!?!?-Sound issue still exists from earlier. Inexplicably mute enemies do not yell their lines even though they should be. Logs show it is being called. I REALLY wish somebody knew what was going on because I do not.
- SireErec
- OldUnreal Member
- Posts: 5
- Joined: Sat Oct 14, 2017 4:08 pm
Re: Klingon Honor Guard
I would like to ask if the Conversion of KHG to a higher build (227 if i recall) is still in progress?
As for the Installation on Windows 10 (CleverCaviar). The Setup.exe worked fine for me.
Although i use an english Image for it (Deamon Tools) so maybe that explains why.
As for the Installation on Windows 10 (CleverCaviar). The Setup.exe worked fine for me.
Although i use an english Image for it (Deamon Tools) so maybe that explains why.
- SireErec
- OldUnreal Member
- Posts: 5
- Joined: Sat Oct 14, 2017 4:08 pm
Re: Klingon Honor Guard
I would like to ask if the Conversion of KHG to a higher build (227 if i recall) is still in progress?
Btw: Those Tempsend Links wont work for me.
As for the Installation on Windows 10 (CleverCaviar). The Setup.exe worked fine for me.
Although i use an english Image for it (Deamon Tools) so maybe that explains why.
Btw: Those Tempsend Links wont work for me.
As for the Installation on Windows 10 (CleverCaviar). The Setup.exe worked fine for me.
Although i use an english Image for it (Deamon Tools) so maybe that explains why.
- Res1s7
- OldUnreal Member
- Posts: 6
- Joined: Wed Jun 12, 2019 2:39 pm
Re: Klingon Honor Guard
Use Linux (WINE) to run the installer then copy the files to Windows.
- EvilGrins
- OldUnreal Member
- Posts: 499
- Joined: Wed Oct 19, 2011 7:49 am
Re: Klingon Honor Guard
Noticed all the download links are dead here.
Mostly interested in getting access to the weapons and monsters.
Mostly interested in getting access to the weapons and monsters.
- medor
- OldUnreal Member
- Posts: 343
- Joined: Sun May 17, 2009 7:19 am
Re: Klingon Honor Guard
http://medor.no-ip.org/index.php?dir=GameTypes/Klingon%20Honor%20Guard/
- EvilGrins
- OldUnreal Member
- Posts: 499
- Joined: Wed Oct 19, 2011 7:49 am
Re: Klingon Honor Guard
Thanks medor, but I've been through your stuff already. I'm kinda looking for the files to access the weapons and monsters and player models fot UT, but they don't appear to be in any of that.
- MusicallyInspired
- OldUnreal Member
- Posts: 57
- Joined: Sat Dec 28, 2013 9:51 pm
Re: Klingon Honor Guard
Try these backups I saved over time. Not sure if they're what you're looking for, but it's what I have backed up.
https://drive.google.com/drive/folders/ ... sp=sharing