For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Deep Space Nine:The Fallen

Please add information, maps, mods, links or anything else related to DS9: The Fallen
Post Reply
User avatar
Smirftsch
Administrator
Posts: 8999
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Deep Space Nine:The Fallen

Post by Smirftsch »

Wikipedia:
http://en.wikipedia.org/wiki/Star_Trek:_Deep_Space_Nine:_The_Fallen

Demo:
http://www.oldunreal.com/ds9thefallen/demo/maximumwarpdemo.zip

Patch:
http://www.oldunreal.com/ds9thefallen/patch/patch112100-a.exe
http://www.oldunreal.com/ds9thefallen/patch/patch121300-ge.zip
Last edited by Smirftsch on Tue Apr 07, 2015 12:11 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
User avatar
Turboman.
OldUnreal Member
Posts: 897
Joined: Tue Feb 04, 2003 6:40 pm

Re: Deep Space Nine:The Fallen

Post by Turboman. »

The links appear to be broken, also does there happen to be any changelog for the patches out there? I found some for the first, but I haven't been able to find anything about the second patch.

And there happens to be a third patch of some kind, labelled the "Mini Code Patch", according to this page
http://pcgamingwiki.com/wiki/Star_Trek:_Deep_Space_Nine_-_The_Fallen
Personally I did not even know this game had patches, it ran quite stable out of the box (although it probably wouldn't on modern systems considering it's use of the old d3d)

Also for those who finished the game, there is an unofficial addon called "convergence". It attempts to tie some loose ends here and there and apparently even the original devs worked on it.
http://www.fusioncreativedesign.com/conv_whatis.htm
Last edited by Turboman. on Thu Nov 13, 2014 11:02 pm, edited 1 time in total.
User avatar
Smirftsch
Administrator
Posts: 8999
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Deep Space Nine:The Fallen

Post by Smirftsch »

thanks, fixed the links and downloaded the rest of the content mentioned at this page.
No, I don't know anything about changelogs either, I assume its within the patch installer. Just that I didn't make it yet to get a copy of this game for myself :) - so kinda hard to install. Could be that I can extract it nevertheless, will check when I've got some time.

Sometimes you have to lose a fight to win the war.
User avatar
スマイル・ドラゴン
OldUnreal Member
Posts: 1263
Joined: Sun Feb 10, 2008 9:07 pm

Re: Deep Space Nine:The Fallen

Post by スマイル・ドラゴン »

Does DS9: The Fallen use the stencil shadows thing that was in that experimental TNT beta patch for Unreal?
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
User avatar
Pitbull
Administrator
Posts: 1226
Joined: Fri Oct 04, 2002 6:47 pm
Location: Between Venus and Mars

Re: Deep Space Nine:The Fallen

Post by Pitbull »

I had started some random conversion from DS 9 awhile back. http://quickdog.net/downloads/maps/Promenade.zip  not the most recent work i had completed but there ya go if ya wanna have a look.
Upon this rock I will build my church O:-)

LOADING HATERS..████████████] 99% Complete.
User avatar
Smirftsch
Administrator
Posts: 8999
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Deep Space Nine:The Fallen

Post by Smirftsch »

Does DS9: The Fallen use the stencil shadows thing that was in that experimental TNT beta patch for Unreal?
From what I heard it uses the same technique but if its development is related in any way, guess no one can tell. Need a copy of this game yet anyway.
Sometimes you have to lose a fight to win the war.
User avatar
MusicallyInspired
OldUnreal Member
Posts: 57
Joined: Sat Dec 28, 2013 9:51 pm

Re: Deep Space Nine:The Fallen

Post by MusicallyInspired »

Why do The Fallen and Klingon Honor Guard share the same forum? They're nothing alike, use vastly different releases of the Unreal engine, and are not even made by the same people. Just because they're both Star Trek?
Last edited by MusicallyInspired on Mon Jun 15, 2015 2:26 pm, edited 1 time in total.
SC-55 Music Packs
Roland SC-55 Music Packs for old DOS games!
User avatar
han
Global Moderator
Posts: 686
Joined: Wed Dec 10, 2014 12:38 am

Re: Deep Space Nine:The Fallen

Post by han »

Why do The Fallen and Klingon Honor Guard share the same forum? They're nothing alike, use vastly different releases of the Unreal engine, and are not even made by the same people. Just because they're both Star Trek?
The main concern was before to not add countless new boards on the main level. and they did at least were both Star-Trek based. However as this is now a subforum one could reconsider splitting it up.
HX on Mod DB. Revision on Steam. Löffels on Patreon.
User avatar
sky91
Posts: 2
Joined: Sun Aug 09, 2015 6:44 pm

Re: Deep Space Nine:The Fallen

Post by sky91 »

@Pitbull
I'd love to see your work on that game but the link from above is unfortunately offline (http://quickdog.net/downloads/maps/Promenade.zip).

Is there any other link ?


User avatar
BobIsUnreal
OldUnreal Member
Posts: 805
Joined: Mon Apr 12, 2010 12:34 am

Re: Deep Space Nine:The Fallen

Post by BobIsUnreal »

[url]http://bobisunreal.com/random/Forum/Promenade.zip[/url]
It wont live there forever , so someone should download  it before i delete it.
Last edited by BobIsUnreal on Mon Aug 10, 2015 1:26 am, edited 1 time in total.
User avatar
[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: Deep Space Nine:The Fallen

Post by []KAOS[]Casey »

http://www.klankaos.com/Promenade.zip

This will live here forever. So download it if you feel like it.
User avatar
sky91
Posts: 2
Joined: Sun Aug 09, 2015 6:44 pm

Re: Deep Space Nine:The Fallen

Post by sky91 »

@IsUnreal and @[]KAOS[]Casey

Thank you very much for sharing the link!

I still got a question tough. I came across a few screenshots which were apparently taken from an earlier version of the game (maybe beta or so). You can see them below. I never saw this locations in the game and trust me I opened every single map in the editor but couldn't find them. I already had contacted a person who was involved in the development of the game (a level designer) and he told me, that he isn't familiar with these screenshots, since they must be from an early  beta demo or something like that.

The reason why I'm so curious about these maps is that I'm a huge DS9 Fan and that it's really a pity that they left these maps out in the final build since in the final game you were only able to visit the ops, the promenade and that refinery sections of Ds9.

Has anyone of you ever heard of any beta versions of this game ? Or does anyone know which might have been in charge for that project (ds9 the fallen) on thecollective. I'd love to get in touch with someone and find out if these scrapped maps are somewhere out there =)

[url=http://postimg.org/image/lkr8vt64f/][img]http://s3.postimg.org/lkr8vt64f/10555043_945995198761382_970356295_n.jpg[/img][/url]

[url=http://postimg.org/image/7flftzx33/][img]http://s3.postimg.org/7flftzx33/10805130_945995195428049_1153045003_n.jpg[/img][/url]

[url=http://postimg.org/image/cfnhfos3j/][img]http://s3.postimg.org/cfnhfos3j/FWS_screenshot_0027.jpg[/img][/url]

[url=http://postimg.org/image/aqee7mce7/][img]http://s3.postimg.org/aqee7mce7/FWS_screenshot_0042.jpg[/img][/url]

[url=http://postimg.org/image/5qgxzo6rj/][img]http://s3.postimg.org/5qgxzo6rj/FWS_screenshot_0063.jpg[/img][/url]

[url=http://postimg.org/image/qpx1r68fz/][img]http://s3.postimg.org/qpx1r68fz/FWS_screenshot_0065.jpg[/img][/url]

Thanks for the link again, guys :)
Last edited by sky91 on Tue Aug 11, 2015 5:55 pm, edited 1 time in total.
User avatar
MusicallyInspired
OldUnreal Member
Posts: 57
Joined: Sat Dec 28, 2013 9:51 pm

Re: Deep Space Nine:The Fallen

Post by MusicallyInspired »

Lol the link is dead.
SC-55 Music Packs
Roland SC-55 Music Packs for old DOS games!
User avatar
[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: Deep Space Nine:The Fallen

Post by []KAOS[]Casey »

http://www.klankaos.com/Promenade.zip

This will live here forever. So download it if you feel like it.
Did you even read the topic?
User avatar
BobIsUnreal
OldUnreal Member
Posts: 805
Joined: Mon Apr 12, 2010 12:34 am

Re: Deep Space Nine:The Fallen

Post by BobIsUnreal »

lol the commenter is not eyeballs
Last edited by BobIsUnreal on Fri Nov 06, 2015 5:25 am, edited 1 time in total.
User avatar
KongoOtto
Posts: 3
Joined: Wed Jan 11, 2017 2:14 pm

Re: Deep Space Nine:The Fallen

Post by KongoOtto »

Hello there, playing on Windows 10 installed patch v112100+ NCD and the mentioned Mini-Code-patch.

Game is running but everything is speed up.

Any help?

EDIT: Nevermind. Limiting the game to 60 FPS was the solution :D
Last edited by KongoOtto on Tue May 19, 2020 9:40 am, edited 1 time in total.
Post Reply

Return to “Deep Space Nine: The Fallen”