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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Long or funny error messages?
- AlexNitro44
- OldUnreal Member
- Posts: 64
- Joined: Fri Jun 09, 2017 6:33 pm
Long or funny error messages?
Just got this gem when working on a map in UnrealEd 2.1. I was converting a brush to a mesh in the skybox, and I used the Fake Backdrop flag to remove unnecessary surfaces. I forgot to remove the brush before I used Real-time preview to have a look at my new skybox from the main level. This promptly showed up...
...even though I had over 100GB free on my hard disk! I think UnrealEd requested so much memory Windows decided to not give it - strange, since Windows usually brings up its own error when this happens.
What other amusing or excessively long error messages have you received?
...even though I had over 100GB free on my hard disk! I think UnrealEd requested so much memory Windows decided to not give it - strange, since Windows usually brings up its own error when this happens.
What other amusing or excessively long error messages have you received?
- yrex .
- OldUnreal Member
- Posts: 275
- Joined: Wed May 06, 2015 6:46 am
- Contact:
Re: Long or funny error messages?
Here's my favorite (from UT99):
After that it crashed with the standard windows message.
Code: Select all
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: FMemStack::AllocateNewChunk
Critical: URender::SetupDynamics
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: Error reentered: Za ma[ch322]o wirtualnej pami[ch281]ci. Zwi[ch281]ksz iloë[ch263] wolnego miejsca na g[ch322]ównym dysku twardym.
Critical: FMallocWindows::Malloc
Critical: FMemStack::AllocateNewChunk
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
Log: URender::DrawWorld anomaly
Critical: URender::OccludeBsp
Critical: URender::OccludeFrame
: URender::DrawWorld anomaly
Critical: FCollisionHash::ActorLineCheck
Critical: CheckWithActors
Critical: ULevel::MultiLineCheck
Critical: ULevel::Trace
Critical: UObject::ProcessEvent
Critical: (
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Last edited by yrex . on Tue Oct 17, 2017 8:49 pm, edited 1 time in total.
My work | contact: ampoyrex at wp dot pl
- AlexNitro44
- OldUnreal Member
- Posts: 64
- Joined: Fri Jun 09, 2017 6:33 pm
Re: Long or funny error messages?
Those spaced-out single characters are really strange. Sadly I don't have the log file for my error, as it got overwritten before I posted this. One can only imagine how many URender::OccludeFrame calls were in that file - the displayed error message got cut short.Here's my favorite (from UT99):
- Hellkeeper
- Global Moderator
- Posts: 3260
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: Long or funny error messages?
Oh wow, my errors are usually plain GPFs of UnrealEd no longer responding. The log with random letters is very impressive.
You must construct additional pylons.
- gopostal
- OldUnreal Member
- Posts: 1005
- Joined: Thu Jul 31, 2008 9:29 pm
Re: Long or funny error messages?
I get this one ALL the time. I think my editor and compiler are colluding against me...
I don't want to give the end away
but we're all going to die one day
but we're all going to die one day
- dustinechoes849
- OldUnreal Member
- Posts: 480
- Joined: Sat Feb 28, 2015 1:56 am
Re: Long or funny error messages?
I once crashed the UED with a high poly Tetrahedron and the Editor.log had 2,242 instances of
Code: Select all
Log: FilterBound: Got infifront