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Cross

Posted: Sun Sep 11, 2022 9:18 am
by Leo T_C_K
So I helped a Cross Spider, who was crossing the road, across.

He achieved what he wanted, to cross the road...but then...he was cross with me.

:(

Re: Cross

Posted: Mon Sep 19, 2022 7:23 am
by Victor Delacroix
Image

<whistles 'Vampire Killer'>

Re: Cross

Posted: Mon Sep 19, 2022 11:06 am
by Leo T_C_K
Vampire Killer

haha
well, I kind of expected you to pop up, you do have "cross" in your name after all :P

Now if only there was a castlevania mod for Unreal, that remake on ue4 got discontinued sadly. But maybe if its just a mod they wouldn't send letters etc.

Re: Cross

Posted: Mon Sep 19, 2022 10:48 pm
by Victor Delacroix
Well, there is a fantastic one for Doom and I think it ended up being an iwad so it doesn't really require anything but a sourceport such as GZD. Should scratch the CV itch on an FPS' engine.

Re: Cross

Posted: Tue Sep 20, 2022 7:57 am
by Leo T_C_K
I've seen videos of that. But I'm interested in some proper implementation of whip like weapons. I suppose it could be done using segmented stuff (like that physics mod by age), but might look odd if not done right especially if its not energy based stuff.

Its just I still didn't see any whip weapon in unreal or ut at all. It is easier I suppose with sprite-based games but such a sprite would look out of place in the world of Unreal.