I set frame limit in all my UT's and Unreals (U and U:Napali) to 100fps and on GeForce GTX 980 (and 680) the card still renders stuff as fast as possible and only then capping the framerate to 100.
I have observed if I turn DynamicTexIdRecycleLevel= from 100 (default) to 0 that GPU heat output goes down quite a few degrees; from what I know NVIDIA doesn't require buffers being flushed for every frame and thusly avoids useless cycles of GPU and with that less heat generated and power being used.
I'm quite happy with the result.
I'm interested in your observations, fellow U/UT (OpenGL) players.
P.S.: I've tested it on my Quadro 2000 (Fermi, GTS 450 equivalent @625MHz) and there is no difference; perhaps because of 100% GPU usage for OpenGL UT...
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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Lower power consumption on GeForce GTX with 1 setting (UT 4.05, 4.36, OpenGL renderer)
- ut405player
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- Smirftsch
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Re: Lower power consumption on GeForce GTX with 1 setting (UT 4.05, 4.36, OpenGL renderer)
interesting indeed. Thanks for this observation.
Sometimes you have to lose a fight to win the war.
- ut405player
- OldUnreal Member
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- Joined: Wed May 01, 2019 1:22 pm
Re: Lower power consumption on GeForce GTX with 1 setting (UT 4.05, 4.36, OpenGL renderer)
To be honest the biggest difference seems to be on Kepler cards, but I can't really test pascal and up at the moment but those are so powerful that I don't think it might make a difference there anymore...
But I was surely quite happy with the result, perhaps a bit overenthusiastic...
But I was surely quite happy with the result, perhaps a bit overenthusiastic...