Unreal 227e released [23-07-2008]
Some Server additions, some new features and again many improvements are in this
release. Release Notes with details can be found here:
227ReleaseNotes.pdf and of course as usual in our forums.
Unreal 227d released [07-04-2008]
This new version contains aside some other fixes especially a fix for a recently discovered server bug. But some client improvements are included too. Enjoy! :)
Unreal 227c released [01-04-2008]
Again lot of fixes have been applied for clients and some more stability tests and fixes for servers.
The Linux version was improved again, new D3D9 renderer has been added for Windows and many other things have been taken care of. Details can be found as usual in the forums and in the new ingame community news page (embedded in UBrowser).
Bugreports into the forums please.
Unreal 227b testrelease is out!! [10-02-2008]
I'm just uploading the next testrelease of 227. 227b contains many fixes for reported bugs and should be more stable now especially for servers. Still it needs testing, and it hopefully it turns that stable that a final version can be made soon. So happy testing, and please report in the forums.
The new version can be found as usual in the download section
(
http://www.oldunreal.com/oldunrealpatches.html)
Smirftsch
Unreal 227a testrelease is out and Merry Christmas and a happy new year !! [26-12-2007]
Again one year is past now, and finaly I was able to make the first testrelease for 227. It can be found in the download section, Oldunreal-Patches. Details and installation instructions are in the forums. This is a testrelease, to find remaining bugs and problems, so please report any problems in the forums.
I hope you enjoy the patch!
To help me developing and running this page, every donation is very welcome.
Smirftsch
www.unrealtexture.com [14-12-2007]
Out of the Unreal-Retexturing project a new site was born.
DieHard SCWS made this great site to support Unreal-Engine based games with great high resolution textures.
With the new OpenGL renderer included in the OMP package for Unreal which can be found on this site, Unreal is able to display these new texture packages which make Unreal as beautifull as many way younger games.
Visit this great site, and thankya very much DieHard for all the work you put in this.
Oldunreal is still alive ;) [01-05-2007]
Oldunreal is still active, it's community and many news can be always found in our forums. As for 227, made a big step today, and soon a first beta can be really now expected. Don't want to be to specific yet about some very unexpected features I managed to realize, but I'm sure many people will like it.
Smirftsch
Support and Netfix for Unreal Anthology [30-11-2006]
Some (Old)Unreal community members made a fix to make the Unreal Anthology Boxset version of Unreal netcompatible again. Also installers for the OldunrealMultimediaPatches (OMP) were added. You can find them in the download section.
More details can be found in the forums.
Thanks DieHard & Havok ;)
Nephthys 1.3 public [01-10-2006]
Zora and Winged Unicorn made their latest Nephthys 1.3 public. It is available for download in our download/security section.
-Wolf
Full online again & mirror added. [08-03-2006]
Oldunreal is fully operational again and we have a US mirror now. Other mirrors are in work, but the first mirror is complete.
1st. Mirror:
http://oldunreal.game-host.org
Thanks for this one Havok!
Parts are back Online [08-02-2006]
I made it to gather a little bit more traffic, to bring back at least the most important parts of the page. But the bigger downloads- including maps and such will have stay offline until the end of the month, sorry that i can't do more.
Smirftsch
Offline [07-02-2006]
Due some idiot(s) mass downloading an unreal video, even after i renamed it,i ran out of traffic for Oldunreal. Looks like sabotage.Will be down for this month, maybe longer until i can pay it again. I'm really sorry, but can't afford to put more money into here. This is the second time i have to take down the page since i created it, and it hurts me very much. But every MB costs me now additional money, which i don't have. Even the donations made so far wouldnt be enough to catch it otherwise. Truely it seems, that it doesn't matter how bad a situation is, it always can become worse.
Looks like it really was only one guy. Special Thanx dude, i already reported it to your Provider.
Smirftsch
Oldunreal Mainpage Update [20-01-2006]
I reworked the page completely, hope i found all problems, dead links - if not, drop me a mail. Be sure to have the latest Browser installed, page tested and seems to work fine with IE6, Opera, Mozilla and Mozilla Firefox. Firefox needs to be version 1.5 however, 1.07 seems to have a minor problem with css.
Smirftsch
Unreal Upgrade Project [12-01-2006]
The first beta release of the Unreal Upgrade project which was created by {KDS}Bozo has been released. It currently replaces the Automag, Minigun and Rifle with upgraded features. It can be downloaded by clicking the link below.
Unreal Upgrade
You can post questions, comments and report bugs at the Unreal Upgrade forum located here.
==========================
Overview
==========================
This project was implemented to update the standard Unreal One weapons and to support some new capabilities.
Generally, the updated weapons should operate nearly identically to the existing weapons, just better.
Most of the base code has been fully developed at this time.
The new functionality available to the weapons will consist of the following items:
1) Zone Entry/Exit Events will be triggered by all weapon fire.
2) Instant Hit Weapons (AutoMag, Minigun, Rifle) will now operate correctly through Warp Zones.
3) Water, Lava, Slime, and Tar Zones will now slow down the passage of projectiles and reduce their damage FX accordingly.
4) ZoneFluidFriction and ZoneGravity will now affect projectiles inside fluid filled zones (bWaterZone=True).
5) Effects in water and out of water are now different.
6) Sound in water and out of water are now different.
7) FX projectiles such as ShellCases also now follow the new rules.
8) Reflection off of walls is now an option.
9) Most FX now implemented Client Side only. Improved Network support.
Merry Christmas ! [24-12-2005]
Although I know that not everyone out there is Christian, I still like to wish everyone a merry Christmas and a happy, successful good year (it's the idea that counts, isn't it ?)
I hoped to provide Unreal 227 already, but its not going that fast. A pretty good part is made, but a lot of minor bugs and improvements, cheat protections and such still need to be applied. We are working on it.
Thanks to everyone who made a donation, to help me keeping this page alive.
Thanks to all helpers, the projects (especially the HighResTextures are amazing!) , and the active people in the forums for their work.
Maybe the next year will be better for all of us !
- Smirftsch
Unreal-Server Protection update [06-09-2005]
Nephthys - The Mistress of the House - Unreal1 server security mod - is now available in Version V1.1!
The most important changes since Nephthys V1.0 (complete list included in the manual):
* Fixed some false attack detections
* Fixed partly deactivation when playing certain maps
* Documentation extended
* ICMP messages of type 3 (destination unreachable) support fast close of dead clients
* The new NptServerUplink ServerActor now supports custom made master servers
Nephthys is a server-side mod able to detect and automatically block DoS and DDoS attacks, with a couple of other neat features. It protects Unreal servers from many attacks like (distributed) repetitive join/query attacks, zombie bug attacks and fixes several bugs in the Unreal server network code. Nephthys also logs IP addresses and allows moderators to kick or ban players who cause problems. Nephthys is the first tool that is able to balance the server bandwidth between players and downloaders. In this way downloaders never have to cause any lag.
For the complete list of features, please read the included manual.
Available in the download section.
Oldunreal starts working on Unreal 227 [26-08-2005]
Thanks for everyone who took part in making this possible, especially Cliff for redirecting my request to Joe - I owe ya one, and of course Shambler for assisting me in many steps of it.
Special thanks to the Epic Crew and the UTPG-Team,for giving me access to Unreal.
Special thanks to Kerilk for helping me to fix a lot of problems, hunting bugs and developing with me !!
Its possible now to start working on Unreal 227 patch. Please don't write any feature requests for now, currently only bug fixing. Details are in the forums.
I can't make any promises how long it will take, but the first step is done now.
Smirftsch
Oldunreal Multimediapatches update V0.2 [15-06-2005]
This update is for the most part a bug fix release. It contains a critical update for FMOD, and some minor fixes for OpenAL.
OpenGL is updated to the latest sources utglr30. Should support now masked S3TC based textures. Need testing reports.
Fixed ".int" file.
Can be found as usual in the download section.
Oldunreal is proud to present a next generation patch for Unreal and UnrealTournament. [30-05-2005]
Its a complete update for both sound and graphics. 2 new sound drivers for based on OpenAL and FMOD are included as well as an enhanced OpenGL renderer for every Version Unreal 224,225(Sound only),226,UGold and UnrealTournament Version 4.36 and 4.51
Its the first beta version, so bugs can be expected, but with your help and reports they can be fixed
Here is a short overview, more details can be found in the download section and included in every patch as pdf file. Bugs and news are reported in the forums @ oldunreal.
OpenAL
True Surround Sound (means you now can really hear where your opponents are, 100% precise)
Hardware Sound (how many channels usable depends on the used Soundcard)
Support for Reverb (unfortunately not the original implemented modell, not possible with hardware sound, and maybe never will).
EAX2.0 for different ambients: Zones within Unreal now have a special ambient for every type like Water, Lava, Slime, Nitrogen and Tarzone.
Music Output based on FMOD
New maps can be enhanced with the following ambients (placed as zoneinfo EAXZone in UED) :
ENVIRONMENT_GENERIC
ENVIRONMENT_PADDEDCELL
ENVIRONMENT_ROOM
ENVIRONMENT_BATHROOM
ENVIRONMENT_LIVINGROOM
ENVIRONMENT_STONEROOM
ENVIRONMENT_AUDITORIUM
ENVIRONMENT_CONCERTHALL
ENVIRONMENT_CAVE
ENVIRONMENT_ARENA
ENVIRONMENT_HANGAR
ENVIRONMENT_CARPETEDHALLWAY
ENVIRONMENT_HALLWAY
ENVIRONMENT_STONECORRIDOR
ENVIRONMENT_ALLEY
ENVIRONMENT_FOREST
ENVIRONMENT_CITY
ENVIRONMENT_MOUNTAINS
ENVIRONMENT_QUARRY
ENVIRONMENT_PLAIN
ENVIRONMENT_PARKINGLOT
ENVIRONMENT_SEWERPIPE
ENVIRONMENT_UNDERWATER
ENVIRONMENT_DRUGGED
ENVIRONMENT_DIZZY
ENVIRONMENT_PSYCHOTIC
and can be combined (but must'nt be) with specific custom settings:
EnvironmentSize
Environment Diffusion
Room
RoomHF
DecayTime
DecayHFRatio
Reflections
ReflectionsDelay
Reverb
ReverbDelay
RoomRolloffFactor
AirAbsorptionHF
FMOD
Because of its development state this driver is currently not having that many features like OpenAL does, but it supports the original Unreal Reverb (echoes)- like it should be - good examples are Vortex2 and Nyleve. Maybe one day the successor of OpenAL for Unreal, its currently a good choice for low-end cards and 2 Speaker systems. Because fmod seems to be developed itself faster like OpenAL it will maybe replace OpenAL here in Unreal, because of its enhanced features.
OpenGL
The OpenGL updates are made to make Unreal work with new grafix-cards, supporting new features and increase speed. One of the advantages is for example to make so called S3TC (High Res, High Color) textures usable with almost every new card. Those textures can be found on the 2nd UT CD and installed directly for UT and for Unreal with a conversion tool. (check the tools folder in your Unreal\System\tools directory for the tool and a howto) and a new project is working on a reworked S3TC textureset for Unreal as well.
Crystal Castles Version 1.1 released [30-03-2005]
Once upon a time there was a kingdom ruled by King Arthur, who was the best king of any kingdom. But King Arthur's kingdom was taken over by Berthilda the Witch, and the land terrorized by her minions [your opponents]. So one day while King Arthur was looking for recruits to take back his kingdom, he found Bentley [you], napping under his favorite hollow tree trunk. The king turned to his knights beside him and asked, "how will this bear help us in our quests?" One of the knights answered, "Not sure how he may be with the sword sire, but he seems to be strong in stature and mighty in strength." So you were awakened and knighted Sir Bentley. The knights also give you shields [knight shield, health shield {with spell by the Wizard}] and food [fruit and honey] to help you in battle. With minimal training (but lots of courage) you make your way to King Arthur's Kingdom and are instructed to collect all the gems that you find to bring back to the King. You are told that if you find any gold along the way, that it is yours to keep. You are also warned of Berthilda's special powers that allow her to displace you in different locations, some of which may be in different times and space. The King also tells you of a Wizard that was with him, but was unable to defeat Berthilda, but that finding him may assist you in your quest, as he may offer special tools and weapons [Wizard Hat, Crystal Stinger, Stunner, Wizard X] to defeat the witch. Rumor has it that he also possesses the ability to grant you the power to use the Witch's own weapons (Witch's Brew Gun, Witch's Broom) against her. And so your journey begins...
Find it at the homepage or in the modsection for download.
CrystalCastles
Jurrassic Dinosaurs Monsterpack [30-03-2005]
Jurassic is a monsterpack that comes with 9 new models of dinosaurs that were back in the jurassic age. Jurassic is a free to use monsterpack that you can add to your maps or mods.Some of the classes included are a T-rex, velociraptor, triceratops, pteradactyl and several others. Due to their leathery skin these guys are tough. Best you get your running boots on or take the chance you become one of the hunted. Jurassic is compatiable with both Unreal 1 and UT and comes with all new sounds.
You can find it in the modsection or at the homepage.
http://www.angelfire.com/empire/napali/
Oldunreal needs help [24-02-2005]
Its been a few years now i'm running this page and offering anyone for free the OpenGL patches, different mods, over 1000 Maps and a lot of other stuff for Unreal. Unfortunately i was last year betrayed for a lot of money, so i ran into financial trouble, and as many of you probably recognized my time was very limited, so that i couldn't do as much as i wanted to.
Every month about 6 Gigabyte of stuff is loaded from this page with about 6000 visitors.
Unreal is my love and i want to keep the page as is, or better improve and update it more frequently. There are a new projects in work which want to take part here so expect new content.
I don't want to be "paid" to run this page, and i will do everything to keep it, but it would be a great help if the visitors of this page donate me a few bucks now and then- the more i get, the more can i do again.
At this place i want to ask every page which is referring to my archives to put a small notice about a possible donation to help me here.
Hope you see it as the way its meant to be: a request to assure this page stays alive.
To donate klick the PayPal link on the right side.
Thank you for your assistance
Smirftsch
MonsterSpawn 2.02 - Unreal and UT [06-01-2005
]
MonsterSpawn is a Mutator designed to add just about any type of Monster to just about any type of Unreal 1 or Unreal Tournament type game.
Features include adding Modded Monsters or Standard Unreal Monsters. Monsters can be set to respawn after the amount of time you choose, starting a new wave of monster attacks. Up to 20 monsters at a time of your choice can be added to any map of a possible 60 random choices from 3 monster lists. Monsters always Spawn in random places.
You make your own lists or comes with lists pre-configured. Add monsters to CTF, Assault, DM type games, Co-op etc. Try holding onto that flag with a bunch of Skaarj chasing you down, or adding new or Extra monsters to co-op style game etc.
Can be found here:
http://www.angelfire.com/empire/napali/
or in the mod section.