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Normal Topic Emitter PartSpriteForwardZ (Read 58 times)
Krull0r
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Emitter PartSpriteForwardZ
Apr 16th, 2018 at 8:43am
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Hey there.   Roll Eyes

I noticed that the property "PartSpriteForwardZ" under EmVisuals has no effect.
I guess this should modify the SpriteProjForward property found in Display for the spawned particles of an emitter.


Or does it have an other functionality I didn't found yet?  Undecided


Greetings Krull0r
  

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Re: Emitter PartSpriteForwardZ
Reply #1 - yesterday at 4:52pm
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Oh it does work as you described, but problem is that the variable is set for particles when emitter is initialized. So to see the effect in preview you need to set value before enabling real-time preview for first time, or change MaxParticles after to refresh it.
Saving and reloading map also works.

(I wish PostEditChange function had variable name input to easier check what needs to be updated)
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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