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Hot Topic (More than 10 Replies) Trying to host an basic retro co-op server. (Read 351 times)
ArtfulDodger
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Trying to host an basic retro co-op server.
Dec 30th, 2017 at 9:22am
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Hi guys,

Here an old school/fart, trying to set-up an co-op server, for the sake of..nostalgia, and the upcoming 20th birthday of this amazing game!

As expected, my server wont come up on the internet list, it does run, but its LAN only, i want it public visible.

Specs: AC1750 Wireless Dual Band Gigabit Router, (nothosting wireless server btw, using utp cable)) Windows 8.1 machine, with gog unreal gold, patched to 227i gold patch, and running jcoopz mod/mutator.

The server runs, with the jcoopz mod, just not visible to the public eye.

What i tryed and did already:

- In my modem and router, i opened the ports 7770-7790 UDP, and 27900 UDP
- In the Unreal.ini, douplink=true, and serverbeacon=true
- Tryed with unreal.exe to run dedicated, and ucc.exe, (wich was best option if i remembered.)
- Googled hours for solution.. Smiley

I dont like to touch much at my modem, but one thing i remember a bit, wich is NAT and hardware NAT function.  Those are enebled atm. Should that be changed? Or something else?

Also when i try to launch server guard batch file, it wont start. Its in the system folder, and looks like this:

@echo off

color 0c

title Unreal-server guard v1.0
:start

echo =====================================================================
echo Server start
date /t
time /t

Set CURRDATE=CURRDATE.TMP
Set CURRTIME=CURRTIME.TMP

DATE /T > %CURRDATE%
TIME /T > %CURRTIME%

Set PARSEARG="eol=; tokens=1,2,3,4* delims=/, "
For /F %PARSEARG% %%i in (%CURRDATE%) Do SET YYYYMMDD=%%l%%k%%j

Set PARSEARG="eol=; tokens=1,2,3* delims=:, "
For /F %PARSEARG% %%i in (%CURRTIME%) Do Set HHMM=%%i%%j%%k

copy Unreal.ini Unreal-B.ini

echo.
start /wait /normal Unreal.exe Vortex2.unr?Game=JCoopZ1.JCoopZGame?Difficulty=4 -server

echo *********************************************************************
echo SERVER CRASHED!!!!!!!!
date /t
time /t

Set CURRDATE=CURRDATE.TMP
Set CURRTIME=CURRTIME.TMP

DATE /T > %CURRDATE%
TIME /T > %CURRTIME%

Set PARSEARG="eol=; tokens=1,2,3,4* delims=/, "
For /F %PARSEARG% %%i in (%CURRDATE%) Do SET YYYYMMDD=%%l%%k%%j

Set PARSEARG="eol=; tokens=1,2,3* delims=:, "
For /F %PARSEARG% %%i in (%CURRTIME%) Do Set HHMM=%%i%%j%%k

copy Unreal.log Logs\Crash-%YYYYMMDD%-%HHMM%.log

echo.
echo ---------------------------------------------------------------------
echo Please check Crash-%YYYYMMDD%-%HHMM%.log from Logs-folder
echo ---------------------------------------------------------------------
echo.

goto start


If u need some log or ini file, let me know, ill post it here! Thx in advance!
  
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Masterkent
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Re: Trying to host an basic retro co-op server.
Reply #1 - Dec 30th, 2017 at 2:39pm
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ArtfulDodger wrote on Dec 30th, 2017 at 9:22am:
What i tryed and did already:

- In my modem and router, i opened the ports 7770-7790 UDP, and 27900 UDP
- In the Unreal.ini, douplink=true, and serverbeacon=true
- Tryed with unreal.exe to run dedicated, and ucc.exe, (wich was best option if i remembered.)
- Googled hours for solution.. Smiley

The first thing in that list should be checking what IP address you've got from your ISP - public or private. Configuring the router and the game does not make sense if that IP is private - incoming connections won't be possible anyway.
  
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ArtfulDodger
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Re: Trying to host an basic retro co-op server.
Reply #2 - Dec 30th, 2017 at 3:03pm
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I opened those ports in modem and router for the server lan ip (192.168.0.106, thats the IP i typed, or should i enter my outside IP there?

I have 2 pc's hanging at my network, so i guess the lan ip adress of the server i wanna host the co-op server on is the right 1?

Here the pics from my Router and Modem:
https://ibb.co/fdFyHG
https://ibb.co/kj2CcG

Hope this helps.
  
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Masterkent
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Re: Trying to host an basic retro co-op server.
Reply #3 - Dec 30th, 2017 at 3:29pm
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NAT can be used by your router and by your internet service provider (ISP) - as if you had another router after your router. You can forward ports on your own router, but this won't change the situation with your ISP.

The menu of your router has item "Status", probably that page should indicate what IP address you've got from your ISP (that address is used for the connection between your router and ISP). If it's something in the range 10.0.0.0 — 10.255.255.255 or 100.64.0.0 — 100.127.255.255, then you can't host a server.
  
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ArtfulDodger
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Re: Trying to host an basic retro co-op server.
Reply #4 - Dec 30th, 2017 at 3:52pm
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At WAN it  says:      192.168.192.56      Dynamic IP

Is that what u mean?  If i ask on google it shows different ip for outside world.
  
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Masterkent
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Re: Trying to host an basic retro co-op server.
Reply #5 - Dec 30th, 2017 at 4:33pm
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ArtfulDodger wrote on Dec 30th, 2017 at 3:52pm:
At WAN it  says:      192.168.192.56      Dynamic IP

Is that what u mean?

Yes, and that's a private IP. You need a public IP in order to be able to host a server.

Quote:
If i ask on google it shows different ip for outside world.

That IP address may be shared between several users of your ISP, that is, some people may use the same external IP address as you do. This implies that your machine cannot be addressed knowing only external IP and the port which you specified - a lot of users may use the same IP and the same port.
  
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ArtfulDodger
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Re: Trying to host an basic retro co-op server.
Reply #6 - Dec 30th, 2017 at 4:52pm
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Bummer, its been years since i hosted an unreal server from home. Alot changed then, i guess. 

Are there methods to still do this from home? Or do i have to rent an server?
  
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Masterkent
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Re: Trying to host an basic retro co-op server.
Reply #7 - Dec 30th, 2017 at 5:12pm
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ArtfulDodger wrote on Dec 30th, 2017 at 4:52pm:
Are there methods to still do this from home? Or do i have to rent an server?

You can try to ask other users of your ISP first. Maybe they know a way to get a "white"/public/external IP from your ISP quickly and for free. If this is impossible, then you can ask the tech support of your ISP about offering you a static IP address (usually ISPs want some additional money for static IP). If your ISP cannot offer you a "white" IP (neither static nor dynamic), then changing ISP or renting a server are the only alternatives that come to mind. Maybe other people can suggest something else...
  
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ArtfulDodger
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Re: Trying to host an basic retro co-op server.
Reply #8 - Dec 30th, 2017 at 5:16pm
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Ok, thanks for all the help, and clearing things up for me. Will try to contact my isp, see what there options are.
  
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Re: Trying to host an basic retro co-op server.
Reply #9 - Dec 30th, 2017 at 9:24pm
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You should also have someone else see if your server is visible. I know when I ran  servers from home sometimes they would only show in my lan but were in fact advertising to the outside world.



  

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ArtfulDodger
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Re: Trying to host an basic retro co-op server.
Reply #10 - Dec 31st, 2017 at 9:04am
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Ok, thanks m8. Name of the server is: [NL] Unreal Coop Server [JCoopZ]

It's running 24/7, (as far as I can tell and see) can someone please report here, if u can see the server under the coop tab? Smiley
  
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Bleeder91[NL]
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Re: Trying to host an basic retro co-op server.
Reply #11 - Dec 31st, 2017 at 1:05pm
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Not seeing it. Mind giving the IP address so I can try connecting directly?
Another thing you could try (which is what I used) is trying to have GameTracker find it: https://www.gametracker.com/search/ut/
click the "Add a server to GameTracker!" button on the left and see if that finds it.
  
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ArtfulDodger
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Re: Trying to host an basic retro co-op server.
Reply #12 - Dec 31st, 2017 at 2:32pm
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unreal://24.132.31.208:7777

At gametracker i see Unreal Tournament, not Unreal...Or am i gettin to hasty? Smiley
Let me see what happens, when u join server IP.
  
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Bleeder91[NL]
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Re: Trying to host an basic retro co-op server.
Reply #13 - Dec 31st, 2017 at 3:44pm
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Since UT is the same build as U1 GameTracker can see both servers, so selecting UT works.
Joining by IP didn't work btw.
  
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