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Normal Topic [227i] Broken WarpZone Pathing (Read 131 times)
ExpEM
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[227i] Broken WarpZone Pathing
Oct 9th, 2017 at 5:15am
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Hey all, just noticed that WarpZones or rather WarpZoneMarkers arn't connecting on pathing rebuilds. Markers are being created but not linking.

I trust others can re-create easily enuff.

Edit: Can be replicated by rebuilding the pathing for DMBeyondTheSun, which breaks all WarpZones except the connection between WarpZonInfo10 and WarpZoneInfo2.

Edit2: Relevent log from DMBeyondTheSun.
DevPath: Remove 4074 old reachspecs
DevPath: Add WarpZone and Inventory markers
DevPath: Add reachspecs
DevPath: Added 3978 reachspecs
DevPath: Prune reachspecs
DevPath: Pruned 1779 reachspecs
DevPath: All done

(Original) Extract from Log (In ed):

DevPath: Remove 758 old reachspecs
DevPath: Add WarpZone and Inventory markers
DevPath: Add reachspecs
DevPath: Added 755 reachspecs
DevPath: Prune reachspecs
DevPath: Pruned 438 reachspecs
DevPath: All done
DevPath: Remove 755 old reachspecs
DevPath: Add WarpZone and Inventory markers
DevPath: Add reachspecs
DevPath: Added 755 reachspecs
DevPath: Prune reachspecs
DevPath: Pruned 438 reachspecs
DevPath: All done
DevPath: Remove 755 old reachspecs
DevPath: Add WarpZone and Inventory markers
DevPath: Add reachspecs
DevPath: Added 755 reachspecs
DevPath: Prune reachspecs
DevPath: Pruned 438 reachspecs
DevPath: All done
DevPath: Remove 755 old reachspecs
DevPath: Add WarpZone and Inventory markers
DevPath: Add reachspecs
DevPath: Added 755 reachspecs
DevPath: Prune reachspecs
DevPath: Pruned 438 reachspecs
DevPath: All done
Log: Aligned camera on the current target.
DevPath: Remove 755 old reachspecs
DevPath: Add WarpZone and Inventory markers
DevPath: Add reachspecs
DevPath: Added 755 reachspecs
DevPath: Prune reachspecs
DevPath: Pruned 438 reachspecs
DevPath: All done
DevPath: Remove 755 old reachspecs
DevPath: Add WarpZone and Inventory markers
DevPath: Add reachspecs
DevPath: Added 755 reachspecs
DevPath: Prune reachspecs
DevPath: Pruned 438 reachspecs
DevPath: All done
« Last Edit: Oct 9th, 2017 at 8:51am by ExpEM »  

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AlexNitro44
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Re: [227i] Broken WarpZone Pathing
Reply #1 - Oct 9th, 2017 at 9:06am
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I didn't know this was supposed to happen when building my map - I used forced paths to make the warpzone paths connect. I saw WarpZoneMarkers in the Actor list, but they never did anything, even if placed manually... here's the relevant discussion I had:

http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1500144636
  
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Re: [227i] Broken WarpZone Pathing
Reply #2 - Oct 9th, 2017 at 9:15am
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AlexNitro44 wrote on Oct 9th, 2017 at 9:06am:
I didn't know this was supposed to happen when building my map

If you look into the code you will see that the WarpZones create WarpZoneMarkers that are suppost to connect to the path network and eachother. The bug in question is that they don't connect to eachother.

I will give the PathNode thing a try, however the level is intended for UT99 so it could get interesting...
  

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