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Normal Topic CreatureCarcass and notifies (Read 103 times)
AlCapowned
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CreatureCarcass and notifies
Apr 22nd, 2017 at 5:41pm
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All CreatureCarcass subclasses ignore mesh/anim notifies because they technically don't play an animation when they spawn. Their AnimSequence is set in InitFor, but that doesn't seem to work for notifies and they end up ignoring things like LandThump when they shouldn't.

Putting PlayAnim(Other.AnimSequence); in CreatureCarcass' Initfor is one way to fix it.
  
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Re: CreatureCarcass and notifies
Reply #1 - Apr 25th, 2017 at 3:50pm
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Can also instead set "InitFor" function to copy "bAnimNotify" boolean too, since that basically tells engine whatever the current animation contains animnotifies or not.
  

Shivaxi wrote on Jul 25th, 2013 at 12:50pm:
...and now im stuck trying to fix everything you broke for the next 227 release xD Tongue

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