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Normal Topic Launchin' a map with custom static meshes (Read 221 times)
makemeunreal
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Launchin' a map with custom static meshes
Apr 13th, 2017 at 6:28pm
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I've imported some static meshes, named them 01-11 and then saved a package as XY.USM
Still, when I launch a test run of my map, the editor drops me a stupid error that it can't find the mesh in the file.
Any solution?
Thanks in advance.
  
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makemeunreal
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Re: Launchin' a map with custom static meshes
Reply #1 - Apr 13th, 2017 at 6:34pm
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Let's suppose I open a blank level, then open the USM package. Place any mesh and then launch the map. Same error...
  
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Smirftsch
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Re: Launchin' a map with custom static meshes
Reply #2 - Apr 13th, 2017 at 6:47pm
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to tired today, will give it a try tomorrow. But I know quite some mappers are using this already for a long time, so it definitely should be working.
Do you have
Paths=..\Meshes\*.usm

in your ini?
  

Sometimes you have to lose a fight to win the war.
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makemeunreal
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Re: Launchin' a map with custom static meshes
Reply #3 - Apr 13th, 2017 at 6:50pm
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Yes I have. Checked it with MyLeveled meshes. Now it runs fine. Don't know what was the problem with my USM. I can send it over if you want.
  
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han
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Re: Launchin' a map with custom static meshes
Reply #4 - Apr 13th, 2017 at 8:22pm
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Maybe there is another package with the same name in your path?
  

HX on Mod DB. Revision on Steam.
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Smirftsch
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Re: Launchin' a map with custom static meshes
Reply #5 - Apr 14th, 2017 at 6:08am
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makemeunreal wrote on Apr 13th, 2017 at 6:50pm:
Yes I have. Checked it with MyLeveled meshes. Now it runs fine. Don't know what was the problem with my USM. I can send it over if you want.

yes, sure, makes things more easy for me.
  

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