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Hot Topic (More than 10 Replies) Unreal 2 alpha 697: possible to convert the maps? (Read 735 times)
Devil Master
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Unreal 2 alpha 697: possible to convert the maps?
Jan 9th, 2017 at 1:40pm
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I can't run that version anymore (maybe it only runs with Windows 98?) so I'm curious to know: has anyone ever been able to convert the maps to another version of the Unreal engine (1 or 2) that is actually functional?
  
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Leo T_C_K
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Re: Unreal 2 alpha 697: possible to convert the maps?
Reply #1 - Jan 9th, 2017 at 5:05pm
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I attempted to do that once but lost the work, sorry. Sad

But otherwise it should be possible. There were some issues i couldn't figure out though. Maybe expert like yrex can help with this.
  

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Devil Master
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Re: Unreal 2 alpha 697: possible to convert the maps?
Reply #2 - Jan 9th, 2017 at 8:01pm
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It would be great if they could be ported to the Unreal Engine 2 Runtime demo (this one: http://trolen.polytech.unice.fr/cours/maje/td5/UE2Runtime-22262001_Demo.exe ) because, unlike Unreal 2 and UT2004, it works with Crosire's Direct3D 8 to 9 wrapper and with ReShade. This makes it possible to run it in stereoscopy on modern systems.

EDIT: Okay, the Unreal Engine 2 Runtime demo is out of the question because it refuses to load material that belongs to a commercial version of the Unreal engine.
  
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EvilGrins
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Re: Unreal 2 alpha 697: possible to convert the maps?
Reply #3 - Jan 10th, 2017 at 12:17am
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There's an existing Deathmatch map for ut99 that's made from Unreal2. Blanking on the name right now, otherwise I'd link you to it as it's on mapraider.com, so I'll get back to this if I remember later.
  

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Devil Master
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Re: Unreal 2 alpha 697: possible to convert the maps?
Reply #4 - Jan 10th, 2017 at 9:13pm
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EvilGrins wrote on Jan 10th, 2017 at 12:17am:
There's an existing Deathmatch map for ut99 that's made from Unreal2. Blanking on the name right now, otherwise I'd link you to it as it's on mapraider.com, so I'll get back to this if I remember later.

But was it actually converted, or made from scratch to look like it was from Unreal 2? Because I managed to run the editor on Windows XP, and it shows that the maps of the Unreal 2 alpha are made almost completely out of static meshes. The final version of Unreal 2 cannot load them (it fails with an error saying it cannot find the map) nor import them (all views in the editor remain empty).
I've only been able to import the geometry and lights (but no textures or static meshes) in UnrealEd 2.1, save the obtained pseudo-level and run it with the latest version of Unreal v227. Is it possible to export static meshes?
« Last Edit: Jan 11th, 2017 at 1:12am by Devil Master »  
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Leo T_C_K
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Re: Unreal 2 alpha 697: possible to convert the maps?
Reply #5 - Jan 11th, 2017 at 1:50pm
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It might be possible to port it to something similar engine-wise. Try an older engine like the Mobile Forces one. Unreal 2 ran on that engine at some point in the developement. The terrain however will be the biggest issue. Since mobile forces terrain is staticmesh.
  

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lowenz
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Re: Unreal 2 alpha 697: possible to convert the maps?
Reply #6 - Jan 12th, 2017 at 9:28am
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Devil Master wrote on Jan 9th, 2017 at 8:01pm:
It would be great if they could be ported to the Unreal Engine 2 Runtime demo (this one: http://trolen.polytech.unice.fr/cours/maje/td5/UE2Runtime-22262001_Demo.exe ) because, unlike Unreal 2 and UT2004, it works with Crosire's Direct3D 8 to 9 wrapper and with ReShade. This makes it possible to run it in stereoscopy on modern systems.

EDIT: Okay, the Unreal Engine 2 Runtime demo is out of the question because it refuses to load material that belongs to a commercial version of the Unreal engine.

You can use dgVoodoo 2 for Unreal 2 and UT 2004.
It is more complete than Crosire's wrapper.
  

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Re: Unreal 2 alpha 697: possible to convert the maps?
Reply #7 - Jan 12th, 2017 at 10:06am
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lowenz wrote on Jan 12th, 2017 at 9:28am:
You can use dgVoodoo 2 for Unreal 2 and UT 2004.
It is more complete than Crosire's wrapper.

->http://www.vogons.org/viewforum.php?f=59
  

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Re: Unreal 2 alpha 697: possible to convert the maps?
Reply #8 - Feb 1st, 2017 at 1:57am
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Devil Master wrote on Jan 10th, 2017 at 9:13pm:
But was it actually converted, or made from scratch to look like it was from Unreal 2?

That I dunno.

Judge for yourself · https://www.utzone.de/forum/downloads.php?do=file&id=571
  

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Re: Unreal 2 alpha 697: possible to convert the maps?
Reply #9 - Feb 1st, 2017 at 2:31am
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That kind of stuff is new. It's not a conversion, just using the textures. UBerserker also made something similar with the EXU expansion pack, the final map is in the theme too and is worth playing.
  

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Re: Unreal 2 alpha 697: possible to convert the maps?
Reply #10 - Feb 1st, 2017 at 7:29pm
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Devil Master wrote on Jan 9th, 2017 at 8:01pm:
EDIT: Okay, the Unreal Engine 2 Runtime demo is out of the question because it refuses to load material that belongs to a commercial version of the Unreal engine.

Maybe it just checks licensee or package file version only. Mabye compare and eventually adjust those using UE Explorer which displays them.
  

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