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Hot Topic (More than 10 Replies) How to get the name of the texture for the poly currently selected? (Read 1020 times)
temp890
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How to get the name of the texture for the poly currently selected?
Oct 11th, 2016 at 11:03pm
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In UnrealEd1 clicking parts of the map will highlight segments with a blue overlay. Select Matching Texture will get polys using the same material but how do I view the name of the texture currently applied to it? Would save me having to manually go through textures and it can be a chore when you have 7 different rock textures.
  
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Leo T_C_K
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Re: How to get the name of the texture for the poly currently selected?
Reply #1 - Oct 12th, 2016 at 12:17am
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temp890 wrote on Oct 11th, 2016 at 11:03pm:
In UnrealEd1 clicking parts of the map will highlight segments with a blue overlay. Select Matching Texture will get polys using the same material but how do I view the name of the texture currently applied to it? Would save me having to manually go through textures and it can be a chore when you have 7 different rock textures.

You can only do that with ued2 or a custom editor. Or examining t3d files. It's basically impossible to do with classic ued. In UED2 right clicking on it and bringing properties is just enough.
  

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Re: How to get the name of the texture for the poly currently selected?
Reply #2 - Oct 12th, 2016 at 7:59am
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Unless UEd 1.0 works very differently from its younger brothers:

Select the surface, CTRL+C
Open Notepad
CTRL+V

You'll get something like

Code
Select All
Begin Map
Begin Surface
   TEXTURE=BarrensArchitecture-epic.Base.bas-lp-floortile2
   BASE      +00000.000000,+00000.000000,+00000.000000
   TEXTUREU  -00002.000000,+00000.000000,+00000.000000
   TEXTUREV  +00000.000000,-00002.000000,-00000.000000
   NORMAL    +00000.000000,+00000.000000,+00001.000000
   POLYFLAGS=33554432
End Surface
End Map
 



With "TEXTURE=BarrensArchitecture-epic.Base.bas-lp-floortile2" as your texture in the usual format.
  

You must construct additional pylons.
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Re: How to get the name of the texture for the poly currently selected?
Reply #3 - Oct 12th, 2016 at 8:09am
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Begin Map
End Map
Begin Map
End Map

That's what happens in UED1 when you do what you just said.

Hmmmmm........

Code
Select All
Begin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End Map 

  

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Re: How to get the name of the texture for the poly currently selected?
Reply #4 - Oct 12th, 2016 at 12:28pm
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Yes, i get the same empty text.

I could dig through the t3d text one poly at a time but I'm hoping for a time saver.
  
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Re: How to get the name of the texture for the poly currently selected?
Reply #5 - Oct 12th, 2016 at 1:05pm
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Leo T_C_K wrote on Oct 12th, 2016 at 8:09am:
Begin Map
End Map
Begin Map
End Map

That's what happens in UED1 when you do what you just said.

Hmmmmm........

Code
Select All
Begin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End MapBegin Map
End Map
Begin Map
End Map 



Well it can be more easy just select the item the go to tab "edit" and clic copy then paste it into your text Editor and you get this for example

Begin Map
Begin Actor Class=lever Name=lever13
    ReTriggerDelay=9.500000
    bRenderedLastFrame=True
    Level=LevelInfo'MyLevel.LevelInfo0'
    Tag=lever
    Event=ToDBrdg
    Region=(Zone=ZoneInfo'MyLevel.ZoneInfo0',iLeaf=3,ZoneNumber=1)
    Location=(X=-2242.516602,Y=-535.601196,Z=-92.807129)
    Rotation=(Yaw=-53384)
    OldLocation=(X=180.135925,Y=442.524475,Z=-820.807129)
    bSelected=True
    ShadowVector=(X=50.423615,Y=-112.206070,Z=-42.038754)
    LODPolyCount=39
    Name=lever13
End Actor
End Map

Or this from a brush hehe

Begin Map
Begin Actor Class=Brush Name=Brush309
    CsgOper=CSG_Add
    MainScale=(SheerAxis=SHEER_ZX)
    PostScale=(Scale=(X=13.000001),SheerAxis=SHEER_ZX)
    bRenderedLastFrame=True
    Level=LevelInfo'MyLevel.LevelInfo0'
    Tag=Brush
    Region=(Zone=ZoneInfo'MyLevel.ZoneInfo0',iLeaf=1123,ZoneNumber=1)
    Location=(X=-928.000000,Z=128.000000)
    bSelected=True
    Begin Brush Name=Model320
       Begin PolyList
          Begin Polygon Item=2DLoftEND Texture=DSTONEFLOOR_152 Link=0
             Origin   +00032.000000,+00000.000000,+00080.000000
             Normal   +00001.000000,+00000.000000,+00000.000000
             Pan      U=21 V=59
             TextureU +00000.000000,+00001.000000,-00000.000000
             TextureV +00000.000000,+00000.000000,+00001.000000
             Vertex   +00032.000000,+00000.000000,+00080.000000
             Vertex   +00032.000000,-00144.000000,+00032.000000
             Vertex   +00032.000000,-00144.000000,+00000.000000
          End Polygon
          Begin Polygon Item=2DLoftTOP Texture=RedBrkWall_01 Link=1
             Origin   -00032.000000,-00144.000000,+00000.000000
             Normal   -00001.000000,+00000.000000,+00000.000000
             TextureU +00000.000000,+00001.000000,+00000.000000
             TextureV +00000.000000,+00000.000000,-00001.000000
             Vertex   -00032.000000,-00144.000000,+00000.000000
             Vertex   -00032.000000,-00144.000000,+00032.000000
             Vertex   -00032.000000,+00000.000000,+00080.000000
          End Polygon
          Begin Polygon Item=2DLoftSIDE Texture=Hwall_40 Link=2
             Origin   +00031.999998,-00144.000000,+00000.000000
             Normal   +00000.000000,-00001.000000,+00000.000000
             TextureU +00013.000001,-00000.000000,+00000.000000
             TextureV -00000.000001,-00000.000000,-00001.000000
             Vertex   +00032.000000,-00144.000000,+00000.000000
             Vertex   +00032.000000,-00144.000000,+00032.000000
             Vertex   -00032.000000,-00144.000000,+00032.000000
             Vertex   -00032.000000,-00144.000000,+00000.000000
          End Polygon
          Begin Polygon Item=2DLoftSIDE Texture=RUSTROOF Link=3
             Origin   +00071.384613,+00000.000000,+00080.000000
             Normal   +00000.000000,-00000.316228,+00000.948683
             TextureU +00013.000001,-00000.000000,+00000.000000
             TextureV +00000.000000,-00000.900000,-00000.300000
             Vertex   +00032.000000,-00144.000000,+00032.000000
             Vertex   +00032.000000,+00000.000000,+00080.000000
             Vertex   -00032.000000,+00000.000000,+00080.000000
             Vertex   -00032.000000,-00144.000000,+00032.000000
          End Polygon
          Begin Polygon Item=2DLoftEND Texture=DSTONEFLOOR_152 Link=0
             Origin   +00032.000000,+00000.000000,+00080.000000
             Normal   +00001.000000,+00000.000000,+00000.000000
             Pan      U=21 V=59
             TextureU +00000.000000,+00001.000000,-00000.000000
             TextureV +00000.000000,+00000.000000,+00001.000000
             Vertex   +00032.000000,-00144.000000,+00000.000000
             Vertex   +00032.000000,+00144.000000,+00000.000000
             Vertex   +00032.000000,+00000.000000,+00080.000000
          End Polygon
          Begin Polygon Item=2DLoftTOP Texture=RedBrkWall_01 Link=1
             Origin   -00032.000000,+00000.000000,+00080.000000
             Normal   -00001.000000,+00000.000000,+00000.000000
             TextureU -00000.000000,-00000.485643,-00000.874157
             TextureV +00000.000000,-00000.874157,+00000.485643
             Vertex   -00032.000000,+00000.000000,+00080.000000
             Vertex   -00032.000000,+00144.000000,+00000.000000
             Vertex   -00032.000000,-00144.000000,+00000.000000
          End Polygon
          Begin Polygon Item=2DLoftSIDE Texture=DSTONEFLOOR_151 Link=6
             Origin   +00071.384613,+00000.000000,-00000.000015
             Normal   +00000.000000,+00000.000000,-00001.000000
             Pan      U=-243 V=-282
             TextureU +00013.000001,-00000.000000,+00000.000000
             TextureV -00000.000000,+00001.000000,-00000.000000
             Vertex   +00032.000000,+00144.000000,+00000.000000
             Vertex   +00032.000000,-00144.000000,+00000.000000
             Vertex   -00032.000000,-00144.000000,+00000.000000
             Vertex   -00032.000000,+00144.000000,+00000.000000
          End Polygon
          Begin Polygon Item=2DLoftEND Texture=DSTONEFLOOR_152 Link=0
             Origin   +00032.000000,+00000.000000,+00080.000000
             Normal   +00001.000000,+00000.000000,+00000.000000
             Pan      U=21 V=59
             TextureU +00000.000000,+00001.000000,-00000.000000
             TextureV +00000.000000,+00000.000000,+00001.000000
             Vertex   +00032.000000,+00144.000000,+00000.000000
             Vertex   +00032.000000,+00144.000000,+00032.000000
             Vertex   +00032.000000,+00000.000000,+00080.000000
          End Polygon
          Begin Polygon Item=2DLoftTOP Texture=RedBrkWall_01 Link=1
             Origin   -00032.000000,+00000.000000,+00080.000000
             Normal   -00001.000000,+00000.000000,+00000.000000
             TextureU -00000.000000,-00000.316228,-00000.948683
             TextureV +00000.000000,-00000.948683,+00000.316228
             Vertex   -00032.000000,+00000.000000,+00080.000000
             Vertex   -00032.000000,+00144.000000,+00032.000000
             Vertex   -00032.000000,+00144.000000,+00000.000000
          End Polygon
          Begin Polygon Item=2DLoftSIDE Texture=RUSTROOF Link=9
             Origin   +00071.384613,+00000.000000,+00080.000000
             Normal   +00000.000000,+00000.316228,+00000.948683
             TextureU +00013.000001,-00000.000000,+00000.000000
             TextureV +00000.000000,+00000.900000,-00000.300000
             Vertex   +00032.000000,+00000.000000,+00080.000000
             Vertex   +00032.000000,+00144.000000,+00032.000000
             Vertex   -00032.000000,+00144.000000,+00032.000000
             Vertex   -00032.000000,+00000.000000,+00080.000000
          End Polygon
          Begin Polygon Item=2DLoftSIDE Texture=Hwall_40 Link=10
             Origin   +00032.000000,+00144.000000,+00032.000000
             Normal   +00000.000000,+00001.000000,+00000.000000
             Pan      U=0 V=-17
             TextureU -00013.000001,+00000.000000,-00000.000000
             TextureV -00000.000001,-00000.000000,-00001.000000
             Vertex   +00032.000000,+00144.000000,+00032.000000
             Vertex   +00032.000000,+00144.000000,+00000.000000
             Vertex   -00032.000000,+00144.000000,+00000.000000
             Vertex   -00032.000000,+00144.000000,+00032.000000
          End Polygon
       End PolyList
    End Brush
    Brush=Model'MyLevel.Model320'
    Name=Brush309
End Actor
End Map
  

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Re: How to get the name of the texture for the poly currently selected?
Reply #6 - Oct 12th, 2016 at 6:14pm
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Nope, 'fraid it's same result.
  
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Re: How to get the name of the texture for the poly currently selected?
Reply #7 - Oct 12th, 2016 at 6:25pm
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By the way, you can also use Alt+Left/Right click to quickly set/get the texture.
  

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Re: How to get the name of the texture for the poly currently selected?
Reply #8 - Oct 13th, 2016 at 7:19pm
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yrex wrote on Oct 12th, 2016 at 6:25pm:
By the way, you can also use Alt+Left/Right click to quickly set/get the texture.

But afaik that won't get you the name necessarily, or does it?
  

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Re: How to get the name of the texture for the poly currently selected?
Reply #9 - Oct 13th, 2016 at 7:47pm
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...Am I wrong, or does the surface properties window not display the texture name? I don't really map or anything, but I remember that when I tried.
  
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Re: How to get the name of the texture for the poly currently selected?
Reply #10 - Oct 14th, 2016 at 8:41am
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Starting with UEd 2.0, yes. In the first version, it only says "Surface properties (X selected)".
  

You must construct additional pylons.
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Re: How to get the name of the texture for the poly currently selected?
Reply #11 - Oct 14th, 2016 at 11:56am
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Leo T_C_K wrote on Oct 13th, 2016 at 7:19pm:
yrex wrote on Oct 12th, 2016 at 6:25pm:
By the way, you can also use Alt+Left/Right click to quickly set/get the texture.

But afaik that won't get you the name necessarily, or does it?

No, but you can then press "Use" in some random texture property and read the name from there.
  

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Re: How to get the name of the texture for the poly currently selected?
Reply #12 - Oct 15th, 2016 at 10:05am
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yrex wrote on Oct 14th, 2016 at 11:56am:
Leo T_C_K wrote on Oct 13th, 2016 at 7:19pm:
yrex wrote on Oct 12th, 2016 at 6:25pm:
By the way, you can also use Alt+Left/Right click to quickly set/get the texture.

But afaik that won't get you the name necessarily, or does it?

No, but you can then press "Use" in some random texture property and read the name from there.

Oh. That's clever. Really. Never would have thought of that.
  

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