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Normal Topic [227j_35] [D3D9] Small fogging bug (Read 515 times)
Hyper
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[227j_35] [D3D9] Small fogging bug
May 24th, 2016 at 2:15pm
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Fog is not always applied correctly, like here it is not applied on the planet background while it is applied on space ship.


https://youtu.be/SejqGTfMhvc

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[D3D9Drv.D3D9RenderDevice]
ZRangeHack=True
NoAATiles=False
NumAASamples=8
UseAA=True
RequestHighResolutionZ=True
UseSoftwareVertexProcessing=False
UsePureDevice=False
UseTripleBuffering=False
MaskedTextureHack=True
SmoothMaskedTextures=False
FrameRateLimit=0
SwapInterval=-1
UseFragmentProgram=True
TexDXT1ToDXT3=False
DynamicTexIdRecycleLevel=100
CacheStaticMaps=False
UseTexPool=True
UseTexIdPool=True
UseSSE2=True
UseSSE=True
BufferTileQuads=True
BufferClippedActorTris=True
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
DetailClipping=False
UseDetailAlpha=True
DetailMax=2
RefreshRate=0
MaxTMUnits=0
NoFiltering=False
MaxAnisotropy=16
Use565Textures=False
Use16BitTextures=False
UseS3TC=True
UseAlphaPalette=False
UseTrilinear=True
UsePrecache=True
UsePalette=False
UseMultiTexture=True
MaxLogTextureSize=8
MinLogTextureSize=0
MaxLogVOverU=8
MaxLogUOverV=8
OneXBlending=False
GammaCorrectScreenshots=True
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
GammaOffset=0.000000
LODBias=0.000000
DetailTextures=True
FullMeshRendering=True
DescFlags=0
Description=
HighDetailActors=True
Coronas=True
ShinySurfaces=True
VolumetricLighting=True
SceneNodeHack=True
UseHardwareClipping=True
 

  

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Hyper
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Re: [227j_35] [D3D9] Small fogging bug
Reply #1 - May 24th, 2016 at 2:50pm
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Low prio:
Fog is not applied to sky also. (If there is a cloud of fog in front of sky, it should glow up if shined on with light)

  

"Darkness cannot drive out darkness; only light can do that.
Hate cannot drive out hate; only love can do that."

- Martin Luther King, Jr.

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Hyper
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Re: [227j_35] [D3D9] Small fogging bug
Reply #2 - Aug 7th, 2017 at 2:21am
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This issue is still present in 227j_38.
  

"Darkness cannot drive out darkness; only light can do that.
Hate cannot drive out hate; only love can do that."

- Martin Luther King, Jr.

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Smirftsch
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Re: [227j_35] [D3D9] Small fogging bug
Reply #3 - Aug 7th, 2017 at 6:16am
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Uh, guess I missed that one. How do the other rendevs behave here?
  

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Hyper
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Re: [227j_35] [D3D9] Small fogging bug
Reply #4 - Aug 7th, 2017 at 12:49pm
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D3D10: Problem confirmed
OpenGL: Problem confirmed
xOpenGL: Problem confirmed
  

"Darkness cannot drive out darkness; only light can do that.
Hate cannot drive out hate; only love can do that."

- Martin Luther King, Jr.

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Smirftsch
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Re: [227j_35] [D3D9] Small fogging bug
Reply #5 - Aug 7th, 2017 at 2:10pm
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almost as I thought then. I am not sure if there is a feasible fix for that, except maybe using distance fog instead, which should work. Need to make some tests.
What map is this, btw?
  

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Hyper
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Re: [227j_35] [D3D9] Small fogging bug
Reply #6 - Aug 7th, 2017 at 2:27pm
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B-Extreme.unr from Dots' beta map pack.
  

"Darkness cannot drive out darkness; only light can do that.
Hate cannot drive out hate; only love can do that."

- Martin Luther King, Jr.

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han
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Re: [227j_35] [D3D9] Small fogging bug
Reply #7 - Aug 7th, 2017 at 7:50pm
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You could still render fog on PF_FakeBackground surfaces. Eventually they require a lightmapindex, not sure if they get one created or if someone set PF_Unlit for the surface there, which would also prevent it.
  

HX on Mod DB. Revision on Steam.
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