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Very Hot Topic (More than 25 Replies) Unreal 227 Map Update Project (Read 8161 times)
Krull0r
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Re: Unreal 227 Map Update Project
Reply #60 - Jul 12th, 2017 at 8:33am
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Buster wrote on Jul 12th, 2017 at 5:33am:
Always professional work. Outstanding. And I'm a fan of BSP too.


Thank you very much Smiley I try my best to keep the project in this level of detail.

I also have to say that ceremony is almost done. There are a lot of BSP holes and the AI makes trouble.
Fixing this will take some time.

But I think in august I can start with dark arena Smiley


I keep going on this! Smiley
  

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Krull0r
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Re: Unreal 227 Map Update Project
Reply #61 - Nov 19th, 2017 at 12:06am
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Hello there.

First of all I have to say sorry.
I spent a lot of time in playing Guildwars 2 with a friend and did not focus on this project in the last months.

But finally Dark 227 is complete.

I also changed alot of my effects and systems thats also a reason for the low progress in the last time Smiley

Here is a screenshot of the outdoor area:


  

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Kajgue
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Re: Unreal 227 Map Update Project
Reply #62 - Nov 19th, 2017 at 12:09am
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That's fantastic Krullor, good job Smiley
  

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SteadZ
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Re: Unreal 227 Map Update Project
Reply #63 - Nov 19th, 2017 at 1:58am
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What that guy said ^^

Definately looking forward to seeing what you do with the Terraniux maps - perhaps you'll even make me like them!

.......
SZ
.......
  


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[]KAOS[]Casey
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Re: Unreal 227 Map Update Project
Reply #64 - Nov 19th, 2017 at 5:23am
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I didn't really know it was possible for unreal to look like that. good job
  
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makemeunreal
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Re: Unreal 227 Map Update Project
Reply #65 - Nov 19th, 2017 at 8:32am
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That "pit" looks so smooth. Shocked
  
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lowenz
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Re: Unreal 227 Map Update Project
Reply #66 - Nov 19th, 2017 at 3:20pm
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Krull0r wrote on Nov 19th, 2017 at 12:06am:
Hello there.

First of all I have to say sorry.
I spent a lot of time in playing Guildwars 2 with a friend and did not focus on this project in the last months.

But finally Dark 227 is complete.

I also changed alot of my effects and systems thats also a reason for the low progress in the last time Smiley

Here is a screenshot of the outdoor area:


http://wg1165843.virtualuser.de/unrealdev/Krullstuff/UnrealRedux/ScreenShots/Dar...

You nailed it, man!
THAT UNREAL FEELING!
  

The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
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gopostal
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Re: Unreal 227 Map Update Project
Reply #67 - Nov 19th, 2017 at 3:39pm
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Yeah this is just...stunning.

Friendly warning: if this turns into one of those unreleased/unfinished mods I will find you and chain you to an editor until it is done. You have no idea how badly I want to spend time in these maps.
  

I'm outta here. C ya!
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Krull0r
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Re: Unreal 227 Map Update Project
Reply #68 - yesterday at 9:23am
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SteadZ wrote on Nov 19th, 2017 at 1:58am:
What that guy said ^^

Definately looking forward to seeing what you do with the Terraniux maps - perhaps you'll even make me like them!

.......
SZ
.......


I already have  a lot of ideas for Terraniux Smiley But first I have to work on Harobed Village.


gopostal wrote on Nov 19th, 2017 at 3:39pm:
Friendly warning: if this turns into one of those unreleased/unfinished mods I will find you and chain you to an editor until it is done. You have no idea how badly I want to spend time in these maps.



Okay okay Smiley if the payments are good that will be okay Wink


When this project is done it is truly worth to spent time in these maps there is already allot of cool and stuff new to explore


@ lowenz

Good to hear that Smiley I try my best to catch the original feeling of unreal and try also to push the atmosphere to a new level.


Thank you all for your words that keeps me motivated Smiley
  

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