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Very Hot Topic (More than 25 Replies) XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament (Read 18768 times)
lowenz
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #135 - Jan 13th, 2017 at 12:48pm
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The support for S3TC format is included?
I can't see the related entry in the config lines.
« Last Edit: Jan 13th, 2017 at 2:16pm by lowenz »  

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lowenz
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #136 - Jan 13th, 2017 at 2:55pm
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Some strange (LOL) problems, maybe is the buffer invalidation option?
Screenshot taken from RTNP UE HD 1.1

  

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Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #137 - Jan 14th, 2017 at 7:40am
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lowenz wrote on Jan 13th, 2017 at 12:48pm:
The support for S3TC format is included?
I can't see the related entry in the config lines.


It supports it by default, no need for any config option Smiley

lowenz wrote on Jan 13th, 2017 at 2:55pm:
Some strange (LOL) problems, maybe is the buffer invalidation option?
Screenshot taken from RTNP UE HD 1.1

https://s29.postimg.org/qs8u4uul3/image.jpg


I have no idea what it is supposed to look like, so can't say. What package/map/mod is that exactly?
  

Sometimes you have to lose a fight to win the war.
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lowenz
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #138 - Jan 14th, 2017 at 11:04am
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Smirftsch wrote on Jan 14th, 2017 at 7:40am:
lowenz wrote on Jan 13th, 2017 at 12:48pm:
The support for S3TC format is included?
I can't see the related entry in the config lines.


It supports it by default, no need for any config option Smiley

lowenz wrote on Jan 13th, 2017 at 2:55pm:
Some strange (LOL) problems, maybe is the buffer invalidation option?
Screenshot taken from RTNP UE HD 1.1

https://s29.postimg.org/qs8u4uul3/image.jpg


I have no idea what it is supposed to look like, so can't say. What package/map/mod is that exactly?

It's Galathriel Village (part 1) from RTNP UE
  

The task is not so much to see what no one has yet seen, but to think what nobody has yet thought, about that which everybody sees - E.S.
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Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #139 - Jan 19th, 2017 at 3:19pm
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so far no luck in reproducing, anything special I need to do?
  

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lowenz
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #140 - Jan 19th, 2017 at 9:54pm
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Smirftsch wrote on Jan 19th, 2017 at 3:19pm:
so far no luck in reproducing, anything special I need to do?

Choose an SP map (that Galathriel too)
Reload N times the same savepoint until you see the artifacts.
  

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