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Very Hot Topic (More than 25 Replies) XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament (Read 21305 times)
lowenz
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #135 - Jan 13th, 2017 at 12:48pm
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The support for S3TC format is included?
I can't see the related entry in the config lines.
« Last Edit: Jan 13th, 2017 at 2:16pm by lowenz »  

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lowenz
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #136 - Jan 13th, 2017 at 2:55pm
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Some strange (LOL) problems, maybe is the buffer invalidation option?
Screenshot taken from RTNP UE HD 1.1

  

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Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #137 - Jan 14th, 2017 at 7:40am
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lowenz wrote on Jan 13th, 2017 at 12:48pm:
The support for S3TC format is included?
I can't see the related entry in the config lines.


It supports it by default, no need for any config option Smiley

lowenz wrote on Jan 13th, 2017 at 2:55pm:
Some strange (LOL) problems, maybe is the buffer invalidation option?
Screenshot taken from RTNP UE HD 1.1

https://s29.postimg.org/qs8u4uul3/image.jpg


I have no idea what it is supposed to look like, so can't say. What package/map/mod is that exactly?
  

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lowenz
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #138 - Jan 14th, 2017 at 11:04am
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Smirftsch wrote on Jan 14th, 2017 at 7:40am:
lowenz wrote on Jan 13th, 2017 at 12:48pm:
The support for S3TC format is included?
I can't see the related entry in the config lines.


It supports it by default, no need for any config option Smiley

lowenz wrote on Jan 13th, 2017 at 2:55pm:
Some strange (LOL) problems, maybe is the buffer invalidation option?
Screenshot taken from RTNP UE HD 1.1

https://s29.postimg.org/qs8u4uul3/image.jpg


I have no idea what it is supposed to look like, so can't say. What package/map/mod is that exactly?

It's Galathriel Village (part 1) from RTNP UE
  

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Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #139 - Jan 19th, 2017 at 3:19pm
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so far no luck in reproducing, anything special I need to do?
  

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lowenz
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #140 - Jan 19th, 2017 at 9:54pm
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Smirftsch wrote on Jan 19th, 2017 at 3:19pm:
so far no luck in reproducing, anything special I need to do?

Choose an SP map (that Galathriel too)
Reload N times the same savepoint until you see the artifacts.
  

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TheIronKnuckle
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #141 - Jul 23rd, 2017 at 12:30pm
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all my weapons are displaying in a weird and disgusting way, for example see this pic:

(I'm sorry I'm not sure how to embed pictures anymore.... the internet has gotten all complicated since I've been away)


https://imgur.com/a/vZuiG

the minigun is just floating in midair.

This rendering bug is particularly pronounced with the flak cannon, and it affects most of the weapons.

Does anyone know a quickfix? perhaps if I just tweak the settings a bit?

But yeah thanks so much for all the hard work you're doing to keep this classic game alive on modern platforms!
  
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #142 - Jul 24th, 2017 at 10:02am
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I did a bit of experimenting with the old opengl renderer and found out some stuff that might be relevant:

if you set ZRangeHack to false on the old renderer, it results in a similar rendering bug to what i'm experiencing on the new one:

Weapons appear in front of the HUD and don't fully render/cutting off arbitrarily as they approach the camera.

Unfortunately there doesn't seem to be a ZRangeHack option on the new renderer.

Can you please include this soon? My game looks incredibly ugly at the current time with the weapons rendering incorrectly

Thanks so much
  
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Smirftsch
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #143 - Jul 24th, 2017 at 10:09am
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can't load the image here, but couldn't observe such a behavior myself so far. Gonna check it, a new version is coming soon anyway Smiley
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #144 - Aug 8th, 2017 at 5:11pm
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Any updated version for UGOLD 227i / UT 99 4.36?
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #145 - Aug 14th, 2017 at 1:58pm
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soon....soon Smiley
  

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