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Very Hot Topic (More than 25 Replies) XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament (Read 21303 times)
AFreakinProblem
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #120 - Nov 1st, 2016 at 12:38am
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Gave the renderer another try and strangely I got it (mostly) playable after switching from core to es, but I still ended up taking a 100+fps hit, running it at roughly 60-100, and experiencing a pretty long precache message between bringing up and closing out of the UT desktop or taking screenshots. There's also a strange issue with how the brightness is handled. On older OpenGL renderers and Direct3D I get considerably brighter lighting in-game and typically have to just adjust it up one (Direct3D) or down one (OpenGL) to get pretty close to the same scene. Under XopenGL however, I have to put it considerably higher and I'll get basically the same scene on the map itself, but things like my HUD, weapon, characters, and pickups will still be far darker than they should be.

Leo T_C_K wrote on Nov 1st, 2016 at 12:24am:
What parallex mapping? Unreal didn't have support for that since version 0.83 (October 1996), shamefuly enough....

Unless its something new in these drivers.

Direct3D 10 for Unreal Tournament has it, barely noticeable in-game though. You can see it when you put the camera really close to surfaces, particularly at an angle.
  
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Leo T_C_K
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #121 - Nov 1st, 2016 at 12:42am
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Is there a screen or video of this?
  

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AFreakinProblem
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #122 - Nov 1st, 2016 at 12:46am
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Leo T_C_K wrote on Nov 1st, 2016 at 12:42am:
Is there a screen or video of this?

Screenshots for whatever reason get butchered with UT99's built in tool... never displays the gamma correctly. I'll see if Steam's tool does a better job.

EDIT: Doesn't seem to work with non-Steam games (I have GotY in disc form).
  
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #123 - Nov 1st, 2016 at 1:21am
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Just try print screen or alt print screen(windowed) and paste it in an image program and save.
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #124 - Nov 1st, 2016 at 4:15pm
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Leo T_C_K wrote on Nov 1st, 2016 at 1:21am:
Just try print screen or alt print screen(windowed) and paste it in an image program and save.


Have the same issue. Gamma is never accurately screencapped, and I'm on a CRT monitor so I can't just snap a pic of the screen.
  
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #125 - Nov 2nd, 2016 at 3:59pm
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The gamma handling is entirely different in XOpenGL and I don't see the point in trying to force it matching with old GL or D3D(7,8,9). Only question there should be is, if it can be adjusted satisfactorily. I hope this point of view can be accepted.

That being said, brightness itself can be adjusted for DrawTile (f.e. Hud), DrawComplexSurface(BSP) and DrawGouraud(Meshes).
If you dislike the current ratio, you can try to alter the shaders. I am not done with this and I'd be more than happy if someone is willing to spend some time here. I explained this on page 6 in this topic already: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1453909937/75
« Last Edit: Nov 2nd, 2016 at 7:09pm by Smirftsch »  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #126 - Dec 20th, 2016 at 11:00am
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Thank you for all the time and love you are putting in to this!

Is there going to be a way to make some skyboxes look the way they did in early versions of Unreal or later versions with multitexturing disabled?
  
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #127 - Dec 21st, 2016 at 7:33am
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I have this on my list yet, but I didn't find a suitable solution so far. Every method I was trying either didn't work or had other side effects or disadvantages.
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #128 - Dec 28th, 2016 at 9:04am
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A Christmas time new release? Cheesy
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #129 - Dec 30th, 2016 at 2:25pm
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Indeed would have enjoyed this idea, unfortunately I didn't find the time to do so. Work, family, daily crap as usual, etc...
Will continue asap- for whatever this means *sigh*

  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #130 - Dec 31st, 2016 at 6:39am
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lowenz wrote on Dec 28th, 2016 at 9:04am:
A Christmas time new release? Cheesy


Christmas in 2017 is still Christmas time Cheesy
  
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #131 - Dec 31st, 2016 at 1:44pm
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Hahhahahaha funny Kaos
  

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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #132 - Dec 31st, 2016 at 8:34pm
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just tried 1.0.0.9 on a desktop pc with a gtx970

works gr8 m8 8/8 Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy Cheesy
  


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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #133 - Jan 7th, 2017 at 10:12am
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Finally got around to trying this out. Works fine except the brightness is way too high. Maybe a personal thing, but even adjusting the in-game level doesn't bring it low enough. All the way down and it's still pretty bright.

Works well though. No problems running the game.

Not sure of the advantages of using this...? I've read through the thread looking for something that explains why one would want or need this. Sorry of this sounds ignorant; I know it is a modern renderer with better support, but how will any differences show up in-game?

EDIT: Changed the "Core" to "ES" and all is well; in fact, it was too dark! Increased the brightness and it seems fine. Still not sure of the benefit, but it looks and runs perfectly.
  
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Re: XOpenGL OpenGL3 / OpenGL4 renderer for UnrealTournament
Reply #134 - Jan 7th, 2017 at 11:25am
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Carbon wrote on Jan 7th, 2017 at 10:12am:
Not sure of the advantages of using this...? I've read through the thread looking for something that explains why one would want or need this. Sorry of this sounds ignorant; I know it is a modern renderer with better support, but how will any differences show up in-game?

XOpenGL has true 32-bit color lighting.
If you turn up the brightness it's easy to see the lighting is much smoother compared to other renderers.
  
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