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Hot Topic (More than 10 Replies) Converting (Read 3975 times)
Mr_S_
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Re: Converting
Reply #15 - Apr 27th, 2015 at 1:52pm
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I beg you! Convert The above package please...
  
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V00D00
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Re: Converting
Reply #16 - Jul 15th, 2015 at 11:06am
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Mr_S_ wrote on Apr 27th, 2015 at 1:52pm:
I beg you! Convert The above package please...

Hi there. Are you the player known as "Shinker"?
If you are, I will convert those files for you if they have not already been done.
I will normalize then first if you like, as the recordings need a serious decibel boost Smiley
Drop me a message if you still want it done.

PS. Snoop Dog ogg lol

PPS. No idea why this is posted here, since OGG support only began with 227 (best thing that ever happened by the way) and this section is for UnrealEd up to 226, but que sera sera..........

  

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Dr.Flay™
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Re: Converting
Reply #17 - Jul 15th, 2015 at 8:53pm
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If you can play them, then your UEd can do the job.
UEd is not converting the OGG, it is just putting it inside a UMX wrapper.
You can use the Unreal patch again to fix UEd if it is broken.

If you cannot see OGG files when you "import", then change the filetype to show "All files".
Import, set a name with no spaces, and then "Save as" UMX

https://www.youtube.com/watch?v=uQ4F-1DSJxI
  
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V00D00
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Re: Converting
Reply #18 - Jul 16th, 2015 at 1:51am
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Dr.Flay™ wrote on Jul 15th, 2015 at 8:53pm:
If you can play them, then your UEd can do the job......


Is the Unreal editor in our Unreal system folder? I need more clarification....

Think I am done with Unreal and its very small crowd that somehow manages to patronise people who they never met, will never know and make huge assumptions about. Time to move on.

I wish Strategy-(DOG)-, Masterkent (1), ViViDy and GATOR all the best.

I will leave the files I have with a player who is just the best, that player is Maci.

  

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Hellkeeper
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Re: Converting
Reply #19 - Jul 16th, 2015 at 11:58am
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V00D00 wrote on Jul 16th, 2015 at 1:51am:
Think I am done with Unreal and its very small crowd that somehow manages to patronise people who they never met, will never know and make huge assumptions about. Time to move on.


What's got into you? I believe Dr.Flay™ was actually trying to explain and be helpful. There might be some disagreeable people here and there (there's are least one in every crowd), but I don't see why you react so violently right now.
I hope your decision isn't final. If it is, good luck with whatever you decide to do. It's sad to lose a member of such a small community.
  

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[]KAOS[]Casey
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nedm

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Re: Converting
Reply #20 - Jul 17th, 2015 at 10:52pm
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He could even be simply stating if unrealed can play the ogg/wav upon import it can be saved as umx
  
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Mr_S_
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Re: Converting
Reply #21 - Jun 22nd, 2017 at 12:42am
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The problem of converting music was decided by itself when I found out what the problem was. It turned out that before the patch, I had one of the custom Unreal, which had HiRes textures, it had support for two languages - Russian and English (I need Russian as I live in Russia), it was set up for the game, but This damaged the UnrealEd editor, because of which I could not save the map, import textures and music, and not export it. And these problems haunted me as on 226, and on 227i. When I downloaded the purely English version and patched it up to 227i, these problems did not appear. It turned out that I just used the wrong assembly, that it is necessary... Sorry for the inconvenience.  Undecided
  
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