logo
Main

Forums

Downloads

Unreal-Netiquette

Donate for Oldunreal:
Donate

borderline

Links to our wiki:
Wiki

Walkthrough

Links

Tutorials

Unreal Reference

Usermaps

borderline

Contact us:
Submit News
Page Index Toggle Pages: 1 2 [3]  Send TopicPrint
Very Hot Topic (More than 25 Replies) Klingon Honor Guard v1.1 Driver Pack (OpenGL/Glide, IV50 Codec) (Read 16291 times)
MusicallyInspired
Junior Member
**
Offline


Oldunreal member

Posts: 52
Location: Manitoba, Canada
Joined: Dec 28th, 2013
Gender: Male
Re: Klingon Honor Guard v1.1 Driver Pack (OpenGL/Glide, IV50 Codec)
Reply #30 - Dec 18th, 2015 at 12:02am
Print Post  
Interesting developments! Thanks for your work!
  

SC-55 Music Packs
Roland SC-55 Music Packs for old DOS games!
Back to top
WWW  
IP Logged
 
chockimon
New Member
*
Offline


Oldunreal member

Posts: 5
Joined: Aug 12th, 2011
Gender: Male
Re: Klingon Honor Guard v1.1 Driver Pack (OpenGL/Glide, IV50 Codec)
Reply #31 - Feb 24th, 2016 at 4:41pm
Print Post  
I've tried everything under Windows 7 & Windows XP, including the KHG_v11_DriverPack and the movies will not play at all. I have the retail version and the music plays from the CD, but I can't get the movies to play at all. I installed the video codecs and registered them, but the movies still won't work. Apart from the movies, using Glide the game runs great. Any other ideas on how to get the movies working?

Thanks Smiley
  
Back to top
 
IP Logged
 
chockimon
New Member
*
Offline


Oldunreal member

Posts: 5
Joined: Aug 12th, 2011
Gender: Male
Re: Klingon Honor Guard v1.1 Driver Pack (OpenGL/Glide, IV50 Codec)
Reply #32 - Feb 24th, 2016 at 7:32pm
Print Post  
It turns out the reason it wasn't working was because I had the Media Player Codecs software installed. After uninstalling them it's now working. Smiley

I can't believe I just wasted 2 days trying to get this game to work and it was the codecs package stopping the game from working all along.  Angry

  
Back to top
 
IP Logged
 
SireErec
New Member
*
Offline


Oldunreal member

Posts: 5
Joined: Oct 14th, 2017
Re: Klingon Honor Guard v1.1 Driver Pack (OpenGL/Glide, IV50 Codec)
Reply #33 - Oct 14th, 2017 at 6:12pm
Print Post  
For me the Cutscenes are working partially (Windows 10)

The buildup / down video is running but the Video itself is just a centered image on a grey background.

Have to test tough if the possible 2nd cutscenes are being played too (like the flight to Thress.)

Which are "DirectShow" Codecs & how can i convert the cutscenes into them so that they´re working properly again?

Also thx for the OpenGL Files. It feels now more stable & with the bigger resoultion it looks better too.
  
Back to top
 
IP Logged
 
SireErec
New Member
*
Offline


Oldunreal member

Posts: 5
Joined: Oct 14th, 2017
Re: Klingon Honor Guard v1.1 Driver Pack (OpenGL/Glide, IV50 Codec)
Reply #34 - Oct 16th, 2017 at 12:46pm
Print Post  
Now the Game Crash on me when i try to start even cutscenes. lately it worked so i dont know what the error might be.

I use the OGL Drivers from here & edited the kgh.ini with the additions of the ini from the zip.

han wrote on Nov 15th, 2015 at 3:40am:
To abuse these thread even further for my own stuff:

Looks like i have found a way to get rid of that annoying black window on top after playing videos. But to be honest, I have no idea if that if that OpenGLDrv is based on the same source as the release above, but I should get some proper codebase for KHG going anyway...

http://coding.hanfling.de/launch/release/OpenGLDrv-Klingons-11-20151115.zip

For those interessted in details:
Just some SetWindowPos( Viewport->GetWindow(), HWND_TOPMOST, ... ) at the end of SetRes().


So when the game tries to switch from OGL to SoftDrv Engine i get a "General Protection Fault"


ScriptLog: Console entering Menuing
ScriptLog: AVI Index: 15
ScriptLog: AVIToPlayBrief10.avi Y None N
Log: Cmd: Brief10.avi Y None N None N None N None N
Log: **************** PLAYAVI START *************************
Log: Viewport WindowsViewport0: WM_DisplayChange
Log: Bound to SoftDrv.dll
DevAudio: Galaxy SetViewport: NULL
Log: Setting 640x480x16
Log: DirectDraw Failed 640x480x16: DDERR_UNSUPPORTED
Log: DirectDraw was unable to set the requested video mode
Log: 3d hardware initialization failed
DevAudio: Galaxy SetViewport: WindowsViewport0
Critical: UWindowsViewport::Exec
Critical: APlayerPawn::execConsoleCommand
Critical: UObject:TonguerocessEvent
Critical: (Console Transient.Console0, Function Engine.Console.Menuing.KeyEvent)
Critical: UEngine::InputEvent
Critical: UWindowsViewport::CauseInputEvent
Critical: WM_KEYDOWN
Critical: UWindowsViewport::WndProc
Critical: WWindow::StaticProc
Critical: DispatchMessage
Critical: 0003086A 256
Critical: MessagePump
Critical: MainLoop
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: appExit
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 10/16/17 14:37:42

Or should i make a new Tread for this?

EDIT1:

Now it works perfectly after:
- Removing the K-Lite Codec Pack
- Reinstall the Indeo Codec
- by using a ddraw.dll from a dgvoodoo wrapper i used for another game.
« Last Edit: Oct 17th, 2017 at 12:45pm by SireErec »  
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1 2 [3] 
Send TopicPrint
Bookmarks: del.icio.us Digg Facebook Google Google+ Linked in reddit StumbleUpon Twitter Yahoo