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Very Hot Topic (More than 25 Replies) HUD scaling (Read 5975 times)
Masterkent
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Re: HUD scaling
Reply #30 - Jun 14th, 2016 at 3:39pm
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han wrote on Jun 14th, 2016 at 3:23pm:
I don't quite get how a modified ClipX/ClipY has any influence on the scaling

Modification of ClipX and ClipY is a hack which is supposed to make scripts draw HUD at lower resolution (when scale is higher than 1).

Quote:
or is this a 227 thing?

Modification of ClipX and ClipY is not.
SetTile3DOffset (which is used for stretching the HUD drawn in low resolution to full screen) is a 227 function. Perhaps, we need other function for better stretching though.
  
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han
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Re: HUD scaling
Reply #31 - Jun 28th, 2016 at 8:37am
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Slightly related, recently I'm messing around a bit with fonts, and did an 2x Version of the Engine.SmallFont.

  

HX on Mod DB. Revision on Steam.
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